The Kingdom of the Yellow Robe: Being Sketches of the Domestic and Religious Rites and Ceremonies of the SiameseYoung, Ernest
Religion
The Kingdom of the Yellow Robe: Being Sketches of the Domestic and Religious Rites and Ceremonies of the Siamese
Young, Ernest
Thailand -- Religious life and customs; Thailand -- Social life and customs
THE MAT GAME. On the floor is spread a mat with two lines
drawn across it at right angles to each other, as shown in the
diagram. The banker sits in the position marked A, and the numbers 1,
2, 3, 4 are placed as here indicated. In front of the banker is a big
pile of cowrie shells. He takes up as many as he can hold in his two
hands and places them in front of him. The crowd then place any amount
they like on any one of the four numbers. Suppose, for example, that
there are four playing and that each places a shilling on a different
number. When all those who wish to play have put down their money, the
proprietor begins to count out the shells he has taken from a large
heap, and to place them in small piles of four each, and notes the
remainder when all the shells have been disposed of. If there is a
remainder of two, then the man whose money is on two gets his stake
doubled. Number four loses, and numbers one and three neither lose nor
gain. If there is a remainder of three, the money on three is doubled,
number one loses, and numbers two and four remain unaltered. If there
are twenty or thirty people playing, the principle is the same. All
those who have guessed the right remainder get their money doubled,
the opposite numbers lose, and the others neither win nor lose. If
there is no remainder then the winning number is four. One variation
in the method of staking is allowed. The money may be placed on any
one of the four diagonal lines. Suppose the stake is laid on the line
between three and two, then if either three or two be the remainder
the money is doubled, but if one or four wins, then the money is lost.
Porcelain counters of very small value are used at these places, and
so common is the gambling habit, that these counters are used in the
markets for the purchase of goods, for both buyers and sellers know
that the gambler's coins can easily be disposed of again. If a banker
fails, he is unable to redeem his porcelain coinage and the holders
are then liable to lose the value of the counters in their possession.
BRASS CUP GAME. The necessary apparatus for this form of
speculation is a small brass cup and a wooden cube. The upper face
of the cube is divided by a line into two halves, one of which is
painted red and the other white. The banker puts the cube on the table
in any position he chooses, without letting the people see how it is
placed. He covers it with the brass cup. The players put down their
stakes in various positions round the cup. The banker raises the cup.
All money opposite the white edge is returned at the rate of three to
one, while all opposite the other three sides passes into the banker's
pocket.
Public-domain text, read in full here on John Shaqi.
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