The Mysteries of All Nations: Rise and Progress of Superstition, Laws Against and Trials of Witches, Ancient and Modern Delusions Together with Strange Customs, Fables, and TalesGrant, James (Archaeologist)
History
The Mysteries of All Nations: Rise and Progress of Superstition, Laws Against and Trials of Witches, Ancient and Modern Delusions Together with Strange Customs, Fables, and Tales
Grant, James (Archaeologist)
Occultism; Superstition; Trials (Witchcraft)
Mythology of Germany, Great Britain, and
Scandinavia--Scandinavian Gods, Giants, and Elves--The
world Niflheim--The world Muspelheim--How Ymir was
created--The cow Aedhumla--Ymir's Offspring--Odin, the
chief God--Odin's Seat and Ravens--Valhalla--Queen
Frigga--How the Seas, Waters, Mountains, and Heavens
were made--Chariots and Horses in Heaven--Night and
Day--What a Wolf is to do--Three beautiful but
evil-disposed Maidens--Creation of New Beings--Bridge
between Midgard and Asgard--Sacred Fountain--Roots of
the ash Yggdrasil--Baldur's Dreams and sad End--Loki,
the Evil Spirit--Hel and her Brothers--Ignorance of
Giants, and Cunning of Dwarfs--Worship of Scandinavian
Gods--Norsemen and their Ancient Gods and
Goddesses--The Volsung Tale--Odin, Loki, and Hænir's
Wanderings--The Sword Gram--Sigurd's Exploits--What
the Worshippers of Odin believed--Frodi's Maidens and
Quern--Thor, and Subordinate Gods of the
Laplanders--Belief and Worship of the
Laplanders--Drums as Implements of Superstition--Sale
of Winds--Power of Demons--Lucky and Unlucky
Days--Other Superstitions.
The mythology of Germany, Great Britain, Scandinavia, and the other
northern nations is as extraordinary as that of Greece and Rome. Every
race and nation under the heavens were at one time steeped in
superstition to such an extent as to make people, living in
enlightened ages, wonder that creatures endowed with reasoning powers
should ever have given themselves over to such vile delusions as some
of our forefathers seem to have done. The adventures of the
Scandinavian gods, giants, and elves were not behind those of the gods
and supernatural beings in the south and east. In the beginning of
time, we are informed, a world existed in the north called Niflheim,
in the centre of which was a well from which sprang twelve rivers. In
the south was another world, Muspelheim--a light, warm, radiant world,
the boundary of which was guarded by Surt with a flaming sword. From
Niflheim flowed cold streams called Elivaager, which, hardening into
ice, formed one icy layer upon the other, within the abyss of abysses
that faced the north. From the south there streamed forth the
sparkling heat of Muspelheim; and as the heat and cold met, the
melting ice-drops became possessed of life, and produced, through the
power of him who had sent forth heat, Ymir, the sire of the frost
giants. Ymir obtained his nourishment from four milky streams that
escaped from the udders of the cow Aedhumla--a creature formed from
the melting frost. From Ymir there came forth offspring while he
slept, viz. a man and woman, who emerged from under his left arm, and
sons from his feet. Thus was produced the race of the frost giants.
Meantime, as the cow Aedhumla licked the frost-covered stones, there
came forth the first day a man's hair, a head the second day, and a
Public-domain text, read in full here on John Shaqi.
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