The mystery of space : $b a study of the hyperspace movement in the light of the evolution of new psychic faculties and an inquiry into the genesis and essential nature of spaceBrowne, Robert T.
Religion
The mystery of space : $b a study of the hyperspace movement in the light of the evolution of new psychic faculties and an inquiry into the genesis and essential nature of space
Browne, Robert T.
Hyperspace
It will be noted that in figures 8, 9 and 10, the element of
perpendicularity enters as a necessary determination. In figure 8, the
lines _ab_ and _bd_ are perpendicular to each other. Similarly, in Fig.
10, lines _ab_, _bc_, _bb'_ and _h'b_ are perpendicular to one another.
That is, at their intersections, they make right angles. Similarly,
figures representing any number of dimensions may be constructed.
[Illustration: FIG. 9.]
[Illustration: FIG. 10.--The Tesseract.]
The line _ab_ represents a one-space. An entity living in a one space
is called a "unodim." The plane, _abcd_, represents a two-space,
and entities living in such a space are called _duodims_. The cube,
_abcdefgh_, represents a three-space and entities inhabiting such a
space are called _tridims_. Figure 10 represents a four-space, and its
inhabitants are called _quartodims_. Each of the above-mentioned spaces
is said to have certain limitations peculiar to itself.
The fourth dimension is said to lie in a direction at right angles to
each of our three-space directions. This, of course, gives rise to the
possibility of generating a new kind of volume, the hypervolume. The
hypercube or tesseract is described by moving the generating cube in
the direction in which the fourth dimension extends. For instance, if
the cube, Fig. 9, were moved in a direction at right angles to each
of its sides a distance equal to one of its sides, a figure of four
dimensions, the tesseract, would result.
The initial cube, _abcc'e'fhh'_, when moved in a direction at right
angles to each of its faces, generates the hypercube, Fig. 10. The
lines, _aa'_, _bb'_, _cc'_, _dd'_, _ee'_, _ff'_, _gg'_, _hh'_, are
assumed to be perpendicular to the lines meeting at the points, _a_,
_b_, _c_, _d_, _e_, _f_, _g_, _h_. Hence _a'b'_, _b'd_, _dd'_, _d'a'_,
_ef_, _fg_, _gg'_, _g'e_, represent the final cube resulting from
the hyperspace movement. Counting the number of cubes that compose
the hypercube we find that there are eight. The generating cube,
_abcc'e'f'hh'_, and the final cube, _a'b'_, _b'd_, _dd'_, _d'a'_, _ef_,
_fg_, _gg'_, _g'e_, make two cubes; and each face generates a cube
making eight in all. A tesseract, therefore, is a figure bounded by
eight cubes.
To find the different elements of a tesseract, the following rules will
apply:
1. _To find the number of lines_: Multiply the number of lines in the
generating cube by two, and add a line for each point or corner in it.
E.g., 2 × 12 = 24 + 8 = 32.
2. _To find the number of planes, faces or squares_: Multiply the
number of planes in the generating cube by 2 and add a plane for each
line in it. E.g., 2 × 6 + 12 = 24.
3. _To find the number of cubes in a hypercube_: Multiply the number of
cubes in the generating cube, one, by two and add a cube for each plane
in it. E.g., 2 × 1 + 6 = 8.
4. _To find the number of points or corners_: Multiply the number of
corners in the generating cube by 2. E.g., 2 × 8 = 16.
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