The Navy as a Fighting MachineFiske, Bradley A. (Bradley Allen)
History
The Navy as a Fighting Machine
Fiske, Bradley A. (Bradley Allen)
Naval art and science; Naval strategy; Navies; Sea-power; United States. Navy -- Management
But wars have fortunately been so infrequent, the information about
them has often been so conflicting, and so many results have been
due to chance, that, in default of experience, the mere reading
of books did not lead to very satisfactory results, except in the
case of geniuses; and therefore war problems and war games were
devised, in which the various factors of material and personnel
were represented, and made as true to life as possible.
The _tactical_ games resulting, which naval strategists now play,
employ models of the various craft used in war, such as battleships,
submarines, etc., and are governed by rules that regulate the movements
of those craft on a sort of big chess-board, several feet square, that
represents an area of water several miles square. The _strategic_
games and problems are based on principles similar to those on which
the tactical games are based, in the sense that actual operations are
carried on in miniature; but naturally, the strategical operations
cover several hundred miles, and sometimes thousands. The aim of
both the tactical and the strategic games is to determine as closely
as possible the laws that decide victory or defeat; and therefore,
for any country, the material, personnel and operations it should
employ. Naturally the results obtained are not quite so convincing
as those of actual war or battle; but they are more convincing
than can be attained in any other way, as yet devised, especially
as many of the operations of the game-board that turn out well in
games are tried out afterward by the fleet in peace maneuvers.
War games and problems may be compared to the drawings that an
architect makes of a house which some one wants to build; the plans
and drawings are not so realistic as a real house, but they are
better than anything else; and, like the war games, they can be
altered and realtered until the best result seems to have been
attained, considering the amount of money allowed and other practical
conditions.
Public-domain text, read in full here on John Shaqi.
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