Board plays (the name is not very fortunate, for the battlefield is
by no means always a board) are older and more generally distributed
than the others. When Lazarus points out reasoning games in distinction
from games of chance as indicative of a higher state of culture[387]
he can not be referring to board games in general, since some of the
lowest and most savage tribes indulge in them. There are three distinct
varieties of these plays. In the first kind one, or possibly two,
stand opposed to a large party, but the conditions are equalized by
the rule that all the party must act together while the smaller side
is rendered more formidable by various advantages, such as greater
freedom of motion and capacity for lying in wait and taking prisoners.
The object is to dislodge the single fighter from his stronghold and
cut off his retreat, or to surround him in the open field and take
him captive. The prototype of the former is the beleaguered fortress,
and of the latter combats with dangerous beasts of prey. The Malay
Rîman-Riman, or Tiger-play, is a good example of the latter. The arena
is somewhat of this form and appearance, the figure being simply traced
on the sand, or stamped with red and white on boards or cloth. The
single player has twenty-four stones, the men, ôrang-ôrang. The other
players have a single large one or sometimes two, the tiger, _rîman_.
The tiger is governed by fixed rules, and the men seek to pen him up so
that he can not move.[388]
[Illustration:]
[Illustration]
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