The number of plays which employ such chasing is extraordinarily
great, and I will confine myself to a few examples which display the
characteristic points of difference. One of the simplest forms of it
is the “Zeck,” which is described in a seventeenth century collection.
Another is the Greek ὀστρακίνδα, for which the boys used bits of
pottery or a shell, one side of which was smeared with pitch and called
night, while the other side was day. The children were divided into
parties of the day and night, and the token thrown up in the air. The
side lying uppermost on its fall determined which party should flee
and which pursue. Whoever was caught was called a donkey[487] and must
sit on the ground to await the end of the game. This may have been the
origin of our coin tossing. In most chasing plays there are special
pre-arranged conditions which avert danger from the fugitive and
facilitate bringing the play to a close, and most of these conditions
can be traced to some ancient superstition. In one game the pursued
is safe while standing on or touching iron, and in another sudden
stooping makes him immune, while others again appoint bases as cities
of refuge. These were used by the Greeks, and a great variety of
designation indicates how general they are among the Germans. In the
Greek σχοινοφιλίνδα the participants formed in a circle, around which
one went with a stick which he secretly hid behind one of the players,
who has the privilege of chasing the depositor; or, in case he fails to
discover in time what an honour has been conferred upon him, he must
run around the circle exposed to the blows of all its numbers.[488] It
is like our “Drop the Handkerchief,” and also the game where the boy,
whose cap the ball falls in, must throw it after the others. Finally, I
will mention two games in which this element has developed into complex
imitation of genuine combat. “Fox chasing” furnishes a perfect picture
of battle. Two hostile parties stand opposed and attempt to conquer
one another and to free their imprisoned allies, and yet, since each
capture is made by pursuit and not by fighting, the principle of the
chase is the controlling one. “Hare and Hounds” is another imitation
of the chase. Adults usually play it on horseback, though there is a
notice in Ueber Land und Meer (1880, No. 27) of such a chase on foot,
in America. Two specially good runners are given fifteen minutes’
start, and the rest of the company take the part of hounds.
Public-domain text, read in full here on John Shaqi.
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