whole company sit close together in a circle on the ground while a shoe
belonging to one of them is slipped along and hidden beneath their
legs, while one person tries to find it.”[491] Fleeing and hiding occur
in all hunting plays, but are specially prominent in some forms—in
games like “Going to Jerusalem,” for instance, where many attempt to
make use of the same chair, “Stagecoach,” “Change Kitchen Furniture,”
“Cats and Mice,” etc. In many the pursuers are restricted by certain
conditions and prohibitions which are in favour of the fleeing ones,
and furnish occasion for evasions and all sorts of byplay. For one
thing the “catcher” may be hooded or blindfold. Bastian saw a game
played in Siam in which the bandage over his eyes was so arranged that
it hung down like an elephant’s trunk.[492] Another handicap is to
require the pursuer to hop on one foot and hit those whom he overtakes
with his knotted handkerchief. When in his excitement he changes to the
other foot they all cry out and beat him with theirs. The Greek
ἀσκωλιασμός was apparently much like this.
9. _Witnessing Fights and Fighting Plays. The Tragic_
Æsthetic observation belongs more properly to imitative play, but we
have been compelled to notice it already in several connections and
must not overlook its influence on fighting play. Thanks to inner
imitation we can take part in fights without objective participation,
and actually enjoy attacks and defence, strategy and risk, victory and
defeat as if they were our veritable experience. As we found in games
of rivalry, this internal sympathetic fighting has a great advantage
over objective fighting in the more varied and lasting excitement which
it effects (for example, the tension of expectation which in one’s own
quarrels soon vanishes); yet, on the other hand, it lacks the element
of pleasure peculiarly associated with one’s own achievements.
Public-domain text, read in full here on John Shaqi.
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