The Strand Magazine, Vol. 27, No. 161, May 1904Various
General
The Strand Magazine, Vol. 27, No. 161, May 1904
Various
English literature -- Periodicals; Short stories, English -- Periodicals
[1] For particulars of "scorers" see later.] The Chinese had
apparently worked out things by war game before opening
fire. They had, however, made one little mistake--they had
made no allowance for the allied fleet firing back!
Following China, the United States, Germany, Russia, and Japan secured
early sets, and a little while afterwards the British War Office. That
much-abused department was, curiously enough, the very first to
recognise the utility of the game for the chief purpose its inventor
designed it for--the teaching of the guns and armour of possible
enemies. It was procured for the use of artillery officers in sea forts,
and in his last report Lord Roberts emphasized the vast difference
between those officers who had played the game and those who had not.
The former knew the weak points of every possible enemy; the latter, on
hearing the name of any ship, could not tell whether she were a
battleship or gunboat, dangerous or harmless. Every War Office has since
followed suit in adopting the "Kindergarten war system."
[Illustration: A STANDARD NORWEGIAN NAVAL WAR-GAME SET.
_From a Photo. by Symonds & Co._]
And now for some account of how the game is played. A large table is the
primary requisite. This is covered with blue cards divided into a
multitude of little squares, each of which represents half a cable--that
is to say, a hundred yards. Over these squares are moved the
pieces--model ships on the same scale as the board.
These models are a most important part of the game. They are made of
cork, painted, and most accurate representations of actual ships; and
this they need to be, for the players have to recognise them. Each model
is fitted with tiny guns--little bits of wire set in at various angles
which indicate the arcs of training of the corresponding guns in the
real ships, while long pins mark the bearings of the torpedo tubes.
Other pins, fitted with delicate little military tops, make the masts;
and, to digress a moment, hereby hangs a tale.
One of the earliest experimenters with the naval war game was the
ubiquitous Kaiser. He took to it keenly, and himself played it often
with his admirals. One day, so runs the story in the German Navy, the
Kaiser was winning hand over fist, his fleet, led by his flagship,
bearing down upon the enemy. Excitement was high, when at the critical
moment the Kaiser's fleet suddenly disappeared!
The Kaiser gazed at the deserted board and then at his admirals. An
"awkward pause" is said to have ensued, and the writer for one can quite
believe that. It is undoubtedly an awkward thing to seem to have played
tricks with an Emperor so as to cheat him out of victory.
"Where is my fleet?" asked the Kaiser.
"I do not know, sire," exclaimed his chief opponent, a famous admiral.
Public-domain text, read in full here on John Shaqi.
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