The Strand Magazine, Vol. 27, No. 161, May 1904Various
General
The Strand Magazine, Vol. 27, No. 161, May 1904
Various
English literature -- Periodicals; Short stories, English -- Periodicals
In this little piece of realism lies the fascination of the game. That
it has extraordinary fascinations for some naval officers is beyond
dispute. The Grand Duke Alexander of Russia, for instance, had all the
furniture turned out of the big drawing-room at the Xenia Palace, St.
Petersburg, in order to have set up a table large enough to allow huge
fleets to be manoeuvred, and he invited the inventor over to stay with
him at St. Petersburg for a month in order to play against him. In a
Russian lunatic asylum there is at this day a captain who actually went
mad on the game and spends his existence in perpetual imaginary battles.
In the British Navy there are dozens of young officers who think nothing
of playing a game from half-past eight on to four in the morning, taking
their chances of being able to find a shore-boat to take them back to
their ships at that hour in the depth of winter. I have seen battles
often in which the opposing sides would not speak to each other; indeed,
when a regular "war" is being worked out this is the usual situation. It
is being "real war in miniature" that produces this. The writer can
vouch for the maddening effect in a battle of some apparently splendid
scheme being ruined by a single "lucky shell" from the enemy. Too late
one realizes that the best dispositions are not those that promise most,
but those in which a lucky shot or two will not bring about failure.
Torpedoes, however, perhaps take first place as maddening irritants. In
the game as now played in the British Navy, between each move screens
are usually put up. The object of these is to prevent the enemy
"answering" any change of formation more quickly than could be done in
actual battle. Under cover of these screens torpedoes are fired--the
firing method being to draw a pencil line following the bearing of the
tube, firing not at the enemy, but at the spot on which he is _expected
to be when the torpedo reaches him_. Torpedoes are slow things
relatively. They can travel a thousand yards in a minute, but take three
minutes to do two thousand yards, and six to go three thousand. Very
nice calculation is, therefore, needed. At the expiration of the
time--that is to say, anything from one to six moves after firing--if
the torpedo line and any ship (friend or foe) coincide, the ship is
torpedoed. Till then nothing has been said: the torpedo comes as a bolt
from the blue.
The panic caused by the first torpedoes fired under this system was
immense. Both fleets put about and rushed away from each other, never
getting within torpedo range again. In the centre, between the fleet,
lay the victim, which the umpire had notified as torpedoed. Not till the
battle was over was it made known that the torpedoed vessel had been hit
by a torpedo fired by one of her consorts, across the path of which she
had unwittingly wandered!
Public-domain text, read in full here on John Shaqi.
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