The Traditional Games of England, Scotland, and Ireland (Vol 1 of 2): With Tunes, Singing-Rhymes and Methods of Playing etc.Gomme, Alice Bertha
History
The Traditional Games of England, Scotland, and Ireland (Vol 1 of 2): With Tunes, Singing-Rhymes and Methods of Playing etc.
Gomme, Alice Bertha
Folklore -- Great Britain; Games -- Great Britain
Cook a ball, cherry tree;
Good ball, tell me
How many years I shall be
Before my true love I do see?
One and two, and that makes three;
Thankee, good ball, for telling of me.
See “Ball,” “Cuckoo,” “Monday.”
Kibel and Nerspel
This game was played at Stixwold seventy years ago. It resembled “Trap,
Bat, and Ball.” _Kibel_ = bat, _ner_ = ball of maplewood, _spel_ = trap,
with a limock (pliant) stick fastened to it. The score was made by
hitting the _ner_ a certain distance, but not by the striker running, as
in “Rounders.”—Miss M. Peacock.
See “Nur and Spell.”
King by your leave
“A playe that children have, where one sytting blyndefolde in the midle,
bydeth so tyll the rest have hydden themselves, and then he going to
seeke them, if any get his place in the meane space, that same is kynge
in his roome.”—Huloet, 1572.
See “Hide and Seek.”
King Cæsar
One player is chosen to be King Cæsar by lot or naming. All the others
stand in two rows, one row at each end of the ground. A line is drawn on
the ground in front of them to mark “dens.” All the players must keep
within this line. King Cæsar stands in the middle of the ground. Any
number of the players can then rush across the ground from one den to
another. King Cæsar tries to catch one as they run. When he catches a
boy he must count from one to ten in succession before he leaves hold of
the boy, that boy in the meantime trying to get away. If King Cæsar
succeeds in holding a boy, this boy stays in the centre with him and
assists in catching the other players (always counting ten before a
captive is secured). The dens must always be occupied by some players.
If all the players get into one den, King Cæsar can go into the empty
den and say, “Crown the base, one, two, three,” three times before any
of the other players get across to that den. If he succeeds in doing
this, he can select a boy to run across from one den to the other, which
that boy must do, King Cæsar trying to catch him. Other and bigger boys
can help this one to get across, to save him from being captured, either
by carrying him or running across with him. The game ends when all have
been captured and are in the centre. King Cæsar and the other captured
boys can leave the centre if they each successively catch three
players.—Barnes (A. B. Gomme).
This game is called “King-sealing” in Dorsetshire.
See “King of Cantland,” “Lamploo.”
King Come-a-lay
A game played by boys. Two sets of boys, or sides, strive which can
secure most prisoners for the King.—Shetland (Jamieson).
King of Cantland
Public-domain text, read in full here on John Shaqi.
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