The Traditional Games of England, Scotland, and Ireland (Vol 1 of 2): With Tunes, Singing-Rhymes and Methods of Playing etc.Gomme, Alice Bertha
History
The Traditional Games of England, Scotland, and Ireland (Vol 1 of 2): With Tunes, Singing-Rhymes and Methods of Playing etc.
Gomme, Alice Bertha
Folklore -- Great Britain; Games -- Great Britain
A party of boys take a few straws, and endeavour to hold one between
the chin and the turned-down under-lip, pronouncing the following
rhyme—
I bought a beard at Lammas fair,
It’s a’ awa’ but ae hair;
Wag, beardie, wag!
He who repeats this oftenest without dropping the straw is held to have
won the game (Chambers’ _Popular Rhymes_, p. 115). This game-rhyme has
an interesting reference to Lammas, and it may also refer to the hiring
of servants. Brockett (_North Country Words_, p. 221) says, “At a fair
or market where country servants are hired, those who offer themselves
stand in the market-place with a piece of straw or green branch in their
mouths to distinguish them.”
Lamploo
A goal having been selected and bounds determined, the promoters used to
prepare the others by calling at the top of their voices—
Lamp! Lamp! Laa-o!
Those that don’t run shan’t play-o!
Then one of the “spryest” lads is elected to commence, thus:—First
touching the goal with his foot or leaning against it, and clasping his
hands so as to produce the letter W in the dumb alphabet, he pursues the
other players, who are not so handicapped, when, if he succeeds in
touching one without unclasping his hands, they both make a rush for the
goal. Should either of the other boys succeed in overtaking one of these
before reaching that spot, he has the privilege of riding him home
pick-a-back. Then these two boys (_i.e._, the original pursuer and the
one caught), joining hands, carry on the game as before, incurring a
similar penalty in case of being overtaken as already described. Each
successive boy, as he is touched by the pursuers, has to make for the
goal under similar risks, afterwards clasping hands with the rest, and
forming a new recruit in the pursuing gang, in whose chain the outside
players alone have the privilege of touching and thus adding to their
numbers. Should the chain at any time be broken, or should the original
pursuer unclasp his hands, either by design or accident, the penalty of
carrying a capturer to the goal is incurred and always enforced. In West
Somerset the pursuing boys after starting were in the habit of crying
out the word “Brewerre” or “Brewarre;” noise appearing to be quite as
essential to the game as speed.—_Somerset and Dorset Notes and Queries_,
i. 186 (1888).
Another correspondent to the same periodical (i. 204) says that an
almost identical game was played at the King’s School, Sherborne, some
fifty years ago. It was called “King-sealing,” and the pursuing boy was
obliged by the rules to retain his hold of the boy seized until he had
uttered—
One, two, three, four, five, six, seven, eight, nine, ten.
You are one of the king-sealer’s men.
If the latter succeeded in breaking away before the couplet was
finished, the capture was incomplete.
The second game described is almost identical with “King Cæsar,” played
at Barnes.
Public-domain text, read in full here on John Shaqi.
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