The Traditional Games of England, Scotland, and Ireland (Vol 1 of 2): With Tunes, Singing-Rhymes and Methods of Playing etc.Gomme, Alice Bertha
History
The Traditional Games of England, Scotland, and Ireland (Vol 1 of 2): With Tunes, Singing-Rhymes and Methods of Playing etc.
Gomme, Alice Bertha
Folklore -- Great Britain; Games -- Great Britain
Children cut a number of slices from an apple, extending from the eye to
the tail, broader on the outside than on the inner, which reaches nearly
to the core; one piece has a part cut out, making a notch—this is
called “Notch;” another is not cut at all—this is called “No-Notch;”
while a third has an incision made on it, but not cut out—this is
called “Nitch.” The pieces when thus marked are replaced, and the game
consists in one child holding the apple, and pointing to one of the
pieces, asking another child which he will have, “Nitch, Notch, or
No-Notch;” if he guesses right, he has it and eats it; if wrong, the
other eats it.—Sussex (Holloway’s _Dict. of Provincialisms_).
Not
A game where the parties, ranged on opposite sides, with each a bat in
their hands, endeavour to strike a ball to opposite goals. The game is
called “Not,” from the ball being made of a knotty piece of
wood.—Gloucestershire (Holloway’s _Dict. of Provincialisms_).
See “Hawkey.”
Noughts and Crosses
[Illustration]
This game is played on slates by school-children. The accompanying
diagram is drawn on the slate, and a certain figure (generally twenty)
is agreed upon as “game.” There are two players, one takes noughts [o],
the other crosses [x]. The three places drawn on the slate above the
diagram are for the players each to put down marks or numbers for the
games they win, the centre place being for “Old Nick,” or “Old Tom.” The
object of the game is for each player to occupy three contiguous places
in a row or line with either noughts or crosses, and to prevent his
opponent from doing so. The diagram is of course empty when play
begins. One player commences by putting his mark into either of the
vacant places he prefers, the other player then places his in another,
wherever he thinks he has the best opportunity to prevent his opponent
getting a “three,” and at the same time to get a three himself; then the
first player plays again, and so on alternately until all the squares
are occupied, or until one of the players has a “three” in line. If
neither player gets a “three,” the game is won by “Old Nick,” and one is
scored to his name. In the diagram the result of the game is shown when
won by “Old Nick.” Whichever player first wins a game adds “Old Nick’s”
score to his own. In some games “Old Nick” keeps all he wins for
himself, and then most frequently wins the game.—London (A. B. Gomme).
See “Corsicrown,” “Kit-Cat-Cannio,” “Nine Men’s Morris.”
Nur and Spel
A boys’ game in Lincolnshire, somewhat similar to “Trap Ball.” It is
played with a “kibble,” a “nur,” and a “spell.” By striking the end of
the spell with the kibble, the nur, of course, rises into the air, and
the art of the game is to strike it with the kibble before it reaches
the ground. He who drives it the greatest distance wins the
game.—Halliwell’s _Dictionary_.
Public-domain text, read in full here on John Shaqi.
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