The Traditional Games of England, Scotland, and Ireland (Vol 2 of 2): With Tunes, Singing-Rhymes, and Methods of Playing etc.Gomme, Alice Bertha
General
The Traditional Games of England, Scotland, and Ireland (Vol 2 of 2): With Tunes, Singing-Rhymes, and Methods of Playing etc.
Gomme, Alice Bertha
Folklore -- Great Britain; Games -- Great Britain
A boy’s game. It is played in two ways—(1) Of a single character. One
boy bends down against a wall (sometimes another stands pillow for his
head), then an opponent jumps on his back, crying “Ships” simply, or
“Ships a-sailing, coming on.” If he slips off, he has to bend as the
other; but if not, he can remain as long as he pleases, provided he does
not laugh or speak. If he forgets to cry “Ships,” he has to bend down.
(2) Sometimes sides are chosen; then the whole side go down heads and
tails, and all the boys on the other side have to jump on their backs.
The game in each case is much the same. The “naming” was formerly “Ships
and sailors coming on.”—Easther’s _Almondbury Glossary_. Mr. H. Hardy
sends an account from Earls Heaton, which is practically the same as
these.
Ship Sail
A game usually played with marbles. One boy puts his hand into his
trousers pocket and takes out as many marbles as he feels inclined; he
closes his fingers over them, and holds out his hand with the palm down
to the opposite player, saying, “Ship sail, sail fast. How many men on
board?” A guess is made by his opponent; if less he has to give as many
marbles as will make up the true number; if more, as many as he said
over. But should the guess be correct he takes them, and then in his
turn says, “Ship sail,” &c.—Cornwall (_Folk-lore Journal_, v. 59).
See “Handy Dandy,” “Neivvie-nick-nack.”
Shiver the Goose
A boys’ game. Two persons are trussed somewhat like fowls; they then hop
about on their “hunkers,” each trying to upset the other.—Patterson’s
_Antrim and Down Glossary_.
See “Curcuddie.”
Shoeing the Auld Mare
A dangerous kind of sport. A beam of wood is slung between two ropes, a
person gets on to this and contrives to steady himself until he goes
through a number of antics; if he can do this he shoes the auld mare, if
he cannot do it he generally tumbles to the ground and gets hurt with
the fall.—Mactaggart’s _Gallovidian Encyclopædia_.
Shue-Gled-Wylie
A game in which the strongest acts as the Gled or Kite, and the next in
strength as the mother of a brood of birds; for those under her
protection, perhaps to the number of a dozen, keep all in a string
behind her, each holding by the tail of one another. The Gled still
tries to catch the last of them, while the mother cries “Shue! Shue!”
spreading out her arms to keep him off. If he catch all the birds he
wins the game.—Fife, Teviotdale (Jamieson).
See “Fox and Geese,” “Gled-Wylie,” “Hen and Chickens.”
Shuttlefeather
Public-domain text, read in full here on John Shaqi.
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