The Traditional Games of England, Scotland, and Ireland (Vol 2 of 2): With Tunes, Singing-Rhymes, and Methods of Playing etc.Gomme, Alice Bertha
General
The Traditional Games of England, Scotland, and Ireland (Vol 2 of 2): With Tunes, Singing-Rhymes, and Methods of Playing etc.
Gomme, Alice Bertha
Folklore -- Great Britain; Games -- Great Britain
It is also described in Patterson’s _Antrim and Down Glossary_.
Tig.
A game in which one player touches another, then runs off to be pursued
and touched in turn.
Mr. Addy says, “Children _tig_ each other when they leave school, and
there is a rivalry among them to get the last tig. After a boy has said
_tig-poison_, he is not to be ‘tigged’ again.” Brockett says: “Tig, a
slight touch (as a mode of salutation), a play among children on
separating for the night, in which every one endeavours to get the last
touch; called also Last Bat.”—Brockett’s _North Country Words_, and
consult Dickinson (_Cumberland Glossary_), also Jamieson. A boys’ game,
in which the player scores by touching one who runs before him.—Stead’s
_Holderness Glossary_. A play among children when separating for the
night.—Willan’s _Dialect Words of West Riding of Yorks._ Called also
“Touch” and “Tigga Tiggy,” in East and West Cornwall; (Courtney and
Couch), also Patterson’s _Antrim and Down Glossary_.
See “Canlie,” “Cross Tig.”
Time.
The players stand in a line. Two are chosen, who stand apart, and fix on
any hour, as one, two, three, &c., or any half-hour. A nestie is marked
off at some distance from the row of players. One of the two goes in
front of the line of players, and beginning at one end asks each the
hour. This is done till the hour fixed on between the two is guessed.
The one that makes the right guess runs to catch the other of the two
that fixed the hour, and she makes off to the “nestie.” If she is caught
she goes to the line of players, and the one that caught her takes her
place. If she reaches the “nestie” without being caught, she has still
to run to the line of players; if she does this without being caught
she holds her place as one of the time-fixers, but if caught she
takes her stand in the line, and the one that caught her becomes
time-fixer.—Fraserburgh (Rev. W. Gregor).
Tip it.
This is played by six players, divided into two sides of three each,
with one captain to each side. A ring or other small object is taken by
the side which wins the toss, and then both sides sit down to a small
table. The in-side puts their hands under the table, and the ring is
given to one of the three players. At a given signal they all bring up
their closed hands on to the table, and the other side has to guess in
which closed fist the ring is. The guesser has the privilege of ordering
“off” the hands which he thinks are empty. If he succeeds in getting the
empty hands off, he says “tip it” to the remaining one. If he guesses
right the ring changes sides. The game is to keep the ring or other
object on one side as long as possible.—London (Alfred Nutt).
Tip-Cat.
Public-domain text, read in full here on John Shaqi.
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