The Traditional Games of England, Scotland, and Ireland (Vol 2 of 2): With Tunes, Singing-Rhymes, and Methods of Playing etc.Gomme, Alice Bertha
General
The Traditional Games of England, Scotland, and Ireland (Vol 2 of 2): With Tunes, Singing-Rhymes, and Methods of Playing etc.
Gomme, Alice Bertha
Folklore -- Great Britain; Games -- Great Britain
The game was played out of doors in a meadow. Two long parallel lines
were drawn about fifty yards apart, forming bases behind them. Two boys
stood some distance apart between the bases, and the rest of the players
all stood within one base. One of the two boys in the centre acting as
decoy cried “Sheep, sheep, come home!” The sheep represented by the boys
in the base cried back, “We can’t, we’re afraid of the Wolf.” The decoy
then said—
The wolf’s gone to Devonshire,
And won’t be back for seven year.
Sheep, sheep, come home.
The sheep then made rushes from different points, and tried to get
across to the other base. The other player in the centre tried to catch
the sheep as they ran. Those caught joined the side of the wolf, and
caught others in their turn.
It appears clear that the “Decoy” is the correct character in this game
instead of a “shepherd” or “master,” as now given. The decoy is
evidently assuming the character and voice of the shepherd, or
shepherd’s dog, to induce the sheep to leave the fold where they are
protected, in order to pounce upon them as they endeavour to go in the
direction the voice calls them. The game owes its origin to times and
places, when wolves were prowling about at night, and sheep were penned
and protected against them by shepherds and watch-dogs.
Wolf and the Lamb, The
Two are chosen—one to represent the wolf and the other the lamb. The
other players join hands and form a circle round the lamb. The wolf
tries to break through the circle, and carry off the lamb. Those in the
circle do all they can to prevent the wolf from entering within the
circle. If he manages to enter the circle and seize the lamb, then other
two are chosen, and the same process is gone through till all have got a
chance of being the lamb and wolf. This game evidently represents a lamb
enclosed in a fold, and the attempts of a wolf to break through and
carry it off.
—Fraserburgh, Aberdeen, _April 14, 1892_ (Rev. W. Gregor).
Would you know how doth the Peasant
[Music]
—Monton, Lancashire (Miss Dendy).
I. Would you know how doth the peasant?
Would you know how doth the peasant?
Would you know how doth the peasant
Sow his barley and wheat!
And it’s so, so, doth the peasant,
And it’s so, so, doth the peasant,
And it’s so, so, doth the peasant
Sow his barley and wheat!
Would you know how doth the peasant, &c.,
Reap his barley and wheat?
It is so, so, doth the peasant, &c.,
Reap his barley and wheat!
Would you know how doth the peasant, &c.,
Thresh his barley and wheat?
It is so, so, doth the peasant, &c.,
Thresh his barley and wheat!
Would you know how doth the peasant, &c.,
When the seed time is o’er?
It is so, so, doth the peasant, &c.,
When the seed time is o’er!
Public-domain text, read in full here on John Shaqi.
Reviews
Reviews
No reviews yet
Be the first to share your thoughts on this work.
Elsewhere in the archive
Join the Discussion
Join the discussion
Sign in to leave a comment or review.
Sign InorCreate an account