The Young Man's GuideAlcott, William A. (William Andrus)
General
The Young Man's Guide
Alcott, William A. (William Andrus)
Conduct of life; Young men
Gaming is an evil, because, in the first place, it is a practice which
_produces_ nothing. He who makes two blades of grass grow where but one
grew before, has usually been admitted to be a public benefactor; for
he is a _producer_. So is he who combines or arranges these productions
in a useful manner,--I mean the mechanic, manufacturer, &c. He is
equally a public benefactor, too, who produces _mental_ or _moral_
wealth, as well as physical. In gaming, it is true, property is shifted
from one individual to another, and here and there one probably gains
more than he loses; but nothing is actually _made_, or _produced_. If
the whole human family were all skilful gamesters, and should play
constantly for a year, there would not be a dollar more in the world at
the end of the year, than there was at its commencement. On the
contrary, is it not obvious that there would be much _less_, besides
even an immense loss of time?[9]
But, secondly, gaming favors corruption of manners. It is difficult to
trace the progress of the gamester's mind, from the time he commences
his downward course, but we know too well the goal at which he is
destined to arrive. There may be exceptions, but not many; generally
speaking, every gamester, sooner or later travels the road to
perdition, and often adds to his own wo, by dragging others along with
him.
Thirdly, it discourages industry. He who is accustomed to receive large
sums at once, which bear no sort of proportion to the labor by which
they are obtained, will gradually come to regard the moderate but
constant and certain rewards of industrious exertion as insipid. He is
also in danger of falling into the habit of paying an undue regard to
hazard or chance, and of becoming devoted to the doctrine of fatality.
As to the few who are skilful enough to gain more, on the whole, than
they lose, scarcely one of them pays any regard to prudence or economy
in his expenditures. What is thus lightly acquired, is lightly disposed
of. Or if, in one instance in a thousand, it happens otherwise, the
result is still unfavorable. It is but to make the miser still more a
miser, and the covetous only the more so. Man is so constituted as to
be unable to bear, with safety, a rapid accumulation of property. To
the truth of this, all history attests, whether ancient or modern,
sacred or profane.
The famous philosopher Locke, in his 'Thoughts on Education,' thus
observes: 'It is certain, gaming leaves no satisfaction behind it to
those who reflect when it is over; and it no way profits either body or
mind. As to their estates, if it strike so deep as to concern them, it
is a _trade_ then, and not a _recreation_, wherein few thrive; and at
best a thriving gamester has but a poor trade of it, who fills his
pockets at the price of his reputation.'
In regard to the _criminality_ of the practice, a late writer has the
following striking remarks.
Public-domain text, read in full here on John Shaqi.
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