Twenty Years a Detective in the Wickedest City in the WorldWooldridge, Clifton R. (Clifton Rodman)
History
Twenty Years a Detective in the Wickedest City in the World
Wooldridge, Clifton R. (Clifton Rodman)
Crime -- Illinois -- Chicago; Police -- Illinois -- Chicago
But the man who plays against a machine, if he has taken the
elementary course in the law of probabilities, can suffer under no
delusions and cannot give himself any reasonable excuse. He is bound
to lose. The odds on the machine are against him. And even if they
were not, it is entirely likely that the machine would win. An old
gambler contends that if a man matched pennies all day every day for a
month against a purely mechanical device he would quit a heavy loser.
The only way he could keep even would be to start out with "heads"
or "tails," and then go away and leave the machine at work, never
changing his bet. If he remained to watch the operation he would,
be sure to lose his head and begin to "guess" against the relentless
mechanism, and then he would lose.
In the ordinary coin-paying slot machine, the dial shows alternate
reds and blacks, interspersed here and there with quarters, halves
and, perhaps, $1. The player wins 5 cents on the black, 20 cents on
the quarter, 45 cents on the half, and 95 cents on the dollar. The
dials differ, but suppose there are thirty reds, thirty blacks, ten
quarters, five halves, and one dollar. The chances are against you,
then, on the red or black, 46 to 30; on the quarter, 66 to 24; on the
half, 71 to 24, and on the dollar, 75 to 19. Most players, it is said,
prefer the larger sums as a hazard in the coin machines, although the
probabilities against them are much greater. Again, they are dazzled
by the chance of winning a large sum at a small risk. Really, they are
betting their nickel against 3 cents on the red or black, and against
2 cents or less on the larger sums.
CHILDREN THROW AWAY MONEY.
If the children knew this they would not fool away their money in
the machines when they go for a boat ride on the lake, and it is
reasonable to suppose that grown men and women would beware of them
if they had learned to figure chances when they were in school. In
the penny machines in the cigar stores the probabilities are harder
to figure. You play a cent in the machine, and if you get two pairs
from a revolving pack of cards, always exposing the faces of five, you
win a 5-cent cigar. In most of the machines you must get "jacks up
or better" in order to win. Any poker player will bet you a chip on
any deal that you will not have as good as a pair of trays, and the
chances that you will have two pairs as good as jacks up must be at
least twenty to one.
Some of the machines consist of wheels of fortune which revolve from
the weight of the penny dropped in the slot. In any event the child
gets a penny's worth of goods, and there are chances to get two or
five cents' worth. Gum machines give an alleged cent's worth of gum,
with a chance for a coupon, which is good for a nickel's worth without
extra charge.
[Illustration: (Men playing slot machine)]
Public-domain text, read in full here on John Shaqi.
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