In the case of the second puzzle, where you have to find the smallest
number with which the cat may start at the white mouse and eat this one
last of all, unless you have mastered the general solution of the
problem, which is very difficult, there is no better course open to you
than to try every number in succession until you come to one that works
correctly. The smallest number is twenty-one. If you have to proceed by
trial, you will shorten your labour a great deal by only counting out
the remainders when the number is divided successively by 13, 12, 11,
10, etc. Thus, in the case of 21, we have the remainders 8, 9, 10, 1, 3,
5, 7, 3, 1, 1, 3, 1, 1. Note that I do not give the remainders of 7, 3,
and 1 as nought, but as 7, 3, and 1. Now, count round each of these
numbers in turn, and you will find that the white mouse is killed last
of all. Of course, if we wanted simply any number, not the smallest, the
solution is very easy, for we merely take the least common multiple of
13, 12, 11, 10, etc. down to 2. This is 360360, and you will find that
the first count kills the thirteenth mouse, the next the twelfth, the
next the eleventh, and so on down to the first. But the most
arithmetically inclined cat could not be expected to take such a big
number when a small one like twenty-one would equally serve its purpose.
In the third case, the smallest number is 100. The number 1,000 would
also do, and there are just seventy-two other numbers between these that
the cat might employ with equal success.
233.--THE ECCENTRIC CHEESEMONGER.
To leave the three piles at the extreme ends of the rows, the cheeses
may be moved as follows--the numbers refer to the cheeses and not to
their positions in the row: 7-2, 8-7, 9-8, 10-15, 6-10, 5-6, 14-16,
13-14, 12-13, 3-1, 4-3, 11-4. This is probably the easiest solution of
all to find. To get three of the piles on cheeses 13, 14, and 15, play
thus: 9-4, 10-9, 11-10, 6-14, 5-6, 12-15, 8-12, 7-8, 16-5, 3-13, 2-3,
1-2. To leave the piles on cheeses 3, 5, 12, and 14, play thus: 8-3,
9-14, 16-12, 1-5, 10-9, 7-10, 11-8, 2-1, 4-16, 13-2, 6-11, 15-4.
234.--THE EXCHANGE PUZZLE.
Make the following exchanges of pairs: H-K, H-E, H-C, H-A, I-L, I-F,
I-D, K-L, G-J, J-A, F-K, L-E, D-K, E-F, E-D, E-B, B-K. It will be found
that, although the white counters can be moved to their proper places in
11 moves, if we omit all consideration of exchanges, yet the black
cannot be so moved in fewer than 17 moves. So we have to introduce waste
moves with the white counters to equal the minimum required by the
black. Thus fewer than 17 moves must be impossible. Some of the moves
are, of course, interchangeable.
235.--TORPEDO PRACTICE.
[Illustration:
10 6 7
\ |/
4 u u 2
\ u /
3-u u u u
u u
u u u u -----9---
/ u
8 u u
/ \
1 5
]
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