Zarquil was extremely illegal, of course--so much so that there were
many legitimate citizens who weren't quite sure just what the word
implied, knowing merely that it was one of those nameless horrors so
deliciously hinted at by the fax sheets under the generic term of
"crimes against nature." Actually the phrase was more appropriate to
zarquil than to most of the other activities to which it was commonly
applied. And this was one crime--for it was crime in law as well as
nature--in which victim had to be considered as guilty as perpetrator;
otherwise the whole legal structure of society would collapse.
* * * * *
Playing the game was fabulously expensive; it had to be to make it
profitable for the Vinzz to run it. Those odd creatures from Altair's
seventh planet cared nothing for the welfare of the completely alien
human beings; all they wanted was to feather their own pockets with
interstellar credits, so that they could return to Vinau and buy many
slaves. For, on Vinau, bodies were of little account, and so to them
zarquil was the equivalent of the terrestrial game musical chairs.
Which was why they came to Terra to make profits--there has never been
big money in musical chairs as such.
When the zarquil operators were apprehended, which was not frequent--as
they had strange powers, which, not being definable, were beyond the
law--they suffered their sentences with equanimity. No Earth court
could give an effective prison sentence to a creature whose life
spanned approximately two thousand terrestrial years. And capital
punishment had become obsolete on Terra, which very possibly saved the
terrestrials embarrassment, for it was not certain that their weapons
could kill the Vinzz ... or whether, in fact, the Vinzz merely expired
after a period of years out of sheer boredom. Fortunately, because
trade was more profitable than war, there had always been peace between
Vinau and Terra, and, for that reason, Terra could not bar the entrance
of apparently respectable citizens of a friendly planet.
The taxi driver took the fat man to one of the rather seedy locales in
which the zarquil games were usually found, for the Vinzz attempted to
conduct their operations with as much unobtrusiveness as was possible.
But the front door swung open on an interior that lacked the opulence
of the usual Vinoz set-up; it was down-right shabby, the dim olive
light hinting of squalor rather than forbidden pleasures. That was
the trouble in these smaller towns--you ran greater risks of getting
involved in games where the players had not been carefully screened.
The Vinoz games were usually clean, because that paid off better, but,
when profits were lacking, the Vinzz were capable of sliding off into
darkside practices. Naturally the small-town houses were more likely to
have trouble in making ends meet, because everybody in the parish knew
everybody else far too well.
Public-domain text, read in full here on John Shaqi.
Reviews
Reviews
No reviews yet
Be the first to share your thoughts on this work.
Join the Discussion
Join the discussion
Sign in to leave a comment or review.
Sign InorCreate an account