Deadfalls and Snares: A Book of Instruction for Trappers About These and Other Home-Made TrapsHarding, A. R. (Arthur Robert)
General
Deadfalls and Snares: A Book of Instruction for Trappers About These and Other Home-Made Traps
Harding, A. R. (Arthur Robert)
Animal traps; Animal traps -- Juvenile literature
The trapper who stays near home has the advantage of knowing the
territory. If he was to visit a strange section, altho a good
trapping locality, he would not do so well as if he were acquainted
with the locality and knew the locations of the best dens. Then again
his expenses are heavier if he goes into a strange section, yet If
there is but little game near your home, and you are going to make a
business of trapping, go and look up a good trapping section. Under
these conditions it is best for two or three to go together. There is
no necessity of carrying but little baggage other than your gun, for
at the season of the year that prospecting is done there is but
little difficulty in killing enough game to live on.
After you have once found a good trapping section, and built your
cabin, deadfalls and snares, you can go there fall after fall with
your line of steel traps, resetting your deadfalls with but little
repairs for years. You will also become better acquainted with the
territory each season and will make larger catches. Do not think that
you have caught all the game the first season, for generally upon
your return the next fall you will find signs of game as numerous as
ever.
In locating new trapping grounds, if two or three are together and it
is a busy time in September, let one of the party go in advance
prospecting. This will save much valuable time when you make the
start for the fall and winter trapping campaign. It will pay you to
know where you are going before you make the final start.
CHAPTER XII.
WHERE TO BUILD.
In determining where to set deadfalls or locate snares if you will
keep in mind the dens where each winter you have caught fur-bearing
animals, or their tracks have often been seen in the snow or mud, and
build your traps and construct snares at or near such places you are
pretty sure to not go astray.
The location, of course, depends largely upon what kind of game you
are trying to catch. If mink or coon, there is no better place than
along streams where there are dens. If there should be a small branch
leading off from the main stream, at the mouth of this is often an
excellent place to locate a trap. It should not be too near the water
as a rise would damage or perhaps float off at least part of your
trap. Sometimes farther up this small stream there are bluffs and
rocks; at such places, if there are dens, is just the place to build
deadfalls. If there are several dens, and the bluff extends along
several hundred feet, it perhaps will pay to build two or three traps
here.
Public-domain text, read in full here on John Shaqi.
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