Facts and Speculations on the Origin and History of Playing CardsChatto, William Andrew
History
Facts and Speculations on the Origin and History of Playing Cards
Chatto, William Andrew
Playing cards -- History
A variation of the history of Bras-de-fer was published at Paris
in 1809, with notes by a Mons. Hadin, under the following title:
'Histoire du Jeu de Cartes du Grenadier Richard, ou Explication du Jeu
de cinquante-deux cartes en forme de Livres de Prière.'[353] Mons.
G. Brunet, in his 'Notice Bibliographique sur les Cartes à jouer,'
says that this _livret_ is not devoid of originality, and that it
is not easily met with. From the passages which he quotes, it would
appear that the "Grenadier Richard" was equally well read in sacred
and profane history, and that he had thumbed both his Concordance and
his Classical Dictionary to some purpose. The Ace reminds him, amongst
various other things, of the unity of the Deity; that Noah left the ark
one year after the deluge; and that there is only one Catholic Church.
When he sees the Nine, he thinks of the nine orders of angels; and is
reminded that Christ died at the ninth hour of the day. A Queen reminds
him of Eve, Judith, Dalilah, the Queen of Sheba, and the Virgin Mary;
a Knave, of the centurion in the Gospel; and a King, of Adam, Solomon,
or any king mentioned in Holy Writ. The twelve coat cards remind him
of the twelve fountains of Elim, the twelve precious stones in the
breastplate of the high priest, the twelve loaves of shew-bread, the
twelve stones with which Eli built an altar, the twelve patriarchs,
the twelve oxen that sustained the brazen sea in Solomon's temple,
the twelve apostles, the twelve articles of the creed, and the twelve
feasts which are more particularly celebrated by the Church of Rome
in honour of Christ. Diamonds--le Carreau,--make him think of the
place where the cross was fixed; Spades--le Pique,--of the lance which
pierced the side of Christ; and Clubs,--le Trèfle,--with their triple
leaves, of the love of the three women who went early in the morning
with perfumes to the holy sepulchre.
On subjects of heathen mythology, cards are equally suggestive to
his well-stored memory. The Three reminds him of the three sons of
Saturn,--Jupiter, Neptune, and Pluto; of the three Furies, the three
Graces, the three Hesperides, the three daughters of Mineus, and the
three horses of the chariot of Pluto. The Four reminds him of the
four ages, the four horses of the chariot of the sun, and the four
labyrinths, namely, of Egypt, Crete, Italy, and Lemnos; and whenever
he sees the Nine, he is vividly reminded of the nine Muses, and the
nine acres of land covered by the body of the giant Tithius. The twelve
coat cards are suggestive of the twelve gods and goddesses, the twelve
labours of Hercules, and sundry other twelves besides.[354]
Public-domain text, read in full here on John Shaqi.
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