Facts and Speculations on the Origin and History of Playing CardsChatto, William Andrew
History
Facts and Speculations on the Origin and History of Playing Cards
Chatto, William Andrew
Playing cards -- History
Man, as a gambling animal, has the means of indulging in his hopeful
propensity, as soon as he has acquired a property either real or
personal, and can distinguish odd from even, or a short straw from a
shorter. The first game that he played at, in the golden age of happy
ignorance, would naturally be one of pure chance. We have no positive
information about this identical game in any ancient or modern author;
but we may fairly suppose, for no one can prove the supposition to
be false, that it was either "drawing lots," or guessing at "odd or
even."[14] Imagination suggests that the stakes might be acorns, or
chesnuts; and though reason may "query the fact," yet she cannot
controvert it. It is evident that at either of the two simple games
above named, a player, when it came to his turn to hold, might improve
his chance of winning, by means of a little dexterous management,
vulgarly called cheating, and thus, to a certain extent, emancipate
himself from the laws of blind Fortune,--a personification of chance
which a gambler, most assuredly, first elevated to the rank of a
divinity.[15] That cheating is nearly coeval with gaming, cannot admit
of a doubt; and it is highly probable that this mode of giving an
eccentric motion to Fortune's wheel was discovered, if not actually
practised, at the first regular bout, under the oaks of Dodona, or
elsewhere, before the flood of Thessaly.[16]
Man, having left the woods for the meadows, progressing from the
sylvan or savage state to that of a shepherd, now not only roasts his
chesnuts, but also eats a bit of mutton to them; and after having
picked the leg clean, forms of the small bones, between the shank and
the foot, new instruments of gaming. Taking a certain number of those
bones, three for instance, he makes on four sides of each a certain
number of marks: on one side a single point, and on the side opposite
six points; on another side three points, and on the opposite four.
Putting these bones into a cow's horn, he shakes them together, and
then throws them out; and accordingly, as the points may run high,
or as the cast may be of three different numbers, so does he count
his game.[17] Conventional rules for playing are now established;
definite values, independent of the number of points, are assigned to
different casts; some being reckoned high, while others are counted
low, and sometimes positively against the player, although the chance
of their turning up be the same as that of the former. The game now
becomes more complicated; and the chances being more numerous, and the
odds more various, a knowing gamester who plays regularly, and makes
a calculation of the probability of any given number, or combination
of points, being thrown, either at a single cast, or out of a certain
number, has an advantage in betting over his more simple-minded
competitors. "Luck is all!" exclaims the novice,--and guesses; the
adept mutters, "Knowledge is power,"--and counts.
Public-domain text, read in full here on John Shaqi.
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