The names of places and persons appearing in the stories of Lord
Dunsany are worth a study in themselves. There are hundreds of them,
giving evidence of an inexhaustible imagination; and each one of them
is as aptly suggestive as if generations of men had been at work
shaping them. To hear of Sardathion, the city built by the Gods of Old,
is to see its domes of marble rising sky-high in the sunset-lighted
air. To hear of Slith and Sippy and Slorg, the three thieves who went
to the Edge of the World in quest of the Golden Box, is to feel as if
one were dealing with historical characters like Aaron Burr or Chinese
Gordon. And as we learn more about them, these fanciful creatures of
Lord Dunsany's brain assume still more familiar characteristics, as if
they had been studied in some Irish village or English street. It is
this fact that reveals one of the main secrets of Lord Dunsany's
appeal: that behind all his exuberant imagination lies a solid basis of
observation, enabling him to endow the most impossible adventures with
a homely and convincing air.
The five plays contained in the present volume have all been produced
on the stage. "The Golden Doom" and "The Gods of the Mountain" have
been staged most successfully at the Haymarket Theatre, London. "King
Argimenes" and "The Glittering Gate" have been given by the Irish
Players, and "The Lost Silk Hat" has been put on by Iden Payne at
Manchester. In America, the first three have been in the repertoire of
Stuart Walker's Portmanteau Theatre, and "The Glittering Gate" has been
given by the Neighborhood Players.
After seeing "The Gods of the Mountain," Frank Harris wrote: "It was
one of the nights of my life; the only play, I said to myself, which
meant anything to me in twenty years or more." Without sharing the
opinion of Mr. Harris about the dramatic output of the last twenty
years, I share fully his enthusiasm in regard to the play that caused
his remark. The note struck in it is so distinctly new as to make one
gasp as under a sharp shock. But the surprise turns quickly into
pleasure such as only the originality of genius can confer.
It is hard to define just what makes these plays what they are. But
certain qualities are tangible. Their deep and rich symbolism is one.
It is the kind of symbolism for which the advances of modern psychology
had prepared us--the kind that is inseparable from life itself as we
are only just beginning to understand it. Another quality is their
capacity for suggesting at once the intimate unity and appalling
vastness of life. In "The Golden Doom" the fate of an empire and a
little boy's desire for a new plaything become linked as facts of equal
importance in the web of fate. In "The Gods of the Mountain" we meet
with an atmosphere of fatality comparable only to that found in the
Greek dramas. The crime of _hybris_, which to the Greeks was the
"unforgivable sin," is here made as real to us as it was to them.
Public-domain text, read in full here on John Shaqi.
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