Frank Merriwell's Trust; Or, Never Say DieStandish, Burt L.
General
Frank Merriwell's Trust; Or, Never Say Die
Standish, Burt L.
Adventure stories; Dime novels; Merriwell, Frank (Fictitious character) -- Juvenile fiction; Popular literature
Across the heavy oaken door there was an opening, barred by a grill of
ironwork that covered the entire paneling.
When Herrick pushed the button, a buzzer sounded somewhere inside the
house. There was a moment more of waiting. Then the panel opened
noiselessly, and a heavy-faced man, with a dark, drooping mustache,
looked at them.
The light in the vestibule fell full on Herrick’s face, the man having
thrust back his silk hat.
Clink!—the panel closed. Snap!—the door opened.
Herrick walked in at their head, and they followed. The heavy-faced man
who had opened the door said:
“Hello, Charley,” and Herrick returned, “Good evening, Mike.”
The door closed behind them, and they had crossed the portal of one of
the most palatial gambling-houses in New York.
At the pressure of the button the buzzer within had sounded its warning,
as the deadly diamond-back rattler of the Bad Lands sounds a warning
before striking its victim.
Frank had heard that Dick Canfield’s place was in every way different
from others of its sort; he had heard that there was nothing about it
suggestive of commonness and vulgarity. That buzzer was a disappointment
to him. In his rovings round the world, fate had led him once or twice
to the doors of gambling-dens, and in every instance the pressure of a
button had been followed by the sound of the buzzer within. This was
true at the door of Dick Canfield’s, in the aristocratic neighborhood
close to Fifth Avenue, and it was also true at the doors of cheap dens
which flourished on Sixth Avenue.
Herrick led the way to a reception-room at the right of the entrance.
The door of this room was flanked by heavy porphyry columns, and the
room was a marvel of decorative art. A fireplace of exquisite design
faced the door. It was a fine, big, open fireplace, handsomely carved
and supported by onyx columns.
This room had the appearance of an upholstered and decorated cell. The
windows were masked and the doors sunk into the walls. Overhead were
handsome bronze chandeliers, fitted with incandescent lights, each
gleaming coil hidden and softened by ground-glass bulbs. Under foot was
a carpet of texture so deep and velvety that one’s footfalls were
perfectly noiseless. Here their top-coats and hats were taken.
As Herrick led them into this reception-room and paused for Frank to
admire its impressive beauty, three men came down the stairs from the
gaming-rooms above. All were dressed in evening clothes. Two of them had
faces that told of dissipated lives. The third was a youth with clear,
clean-cut features, but now pale as death, while in his eyes gleamed a
wild light of despair.
The three men paused a moment before going out. One of them was coolly
drawing on his gloves, but he kept his eyes on the lad with the marble
face and glaring eyes. The other man also watched the youth, whose lips
were beginning to tremble, and he suddenly said:
“Don’t welch, Harry! Keep a stiff backbone! Be a man!”
Public-domain text, read in full here on John Shaqi.
Reviews
Reviews
No reviews yet
Be the first to share your thoughts on this work.
Join the Discussion
Join the discussion
Sign in to leave a comment or review.
Sign InorCreate an account