Giant brains; or, Machines that thinkBerkeley, Edmund Callis
Science
Giant brains; or, Machines that think
Berkeley, Edmund Callis
Computers -- Popular works
To make sure that we have correct results from human beings working
with punch-card machines, we may verify each process. Information
that is punched on the key punch may be verified on the verifier.
Multiplications done with multiplicand _a_ and multiplier _b_ may be
repeated and compared with multiplications done with multiplicand _b_
and multiplier _a_. Cards that are sorted on the sorter may be put
through the collator to make sure that their sequence is correct. It
is often good to plan every operation so that we have a proof that the
result is right.
It is standard practice to have the machines inspected regularly in
order to keep them operating properly. On the average, for every 50 to
75 machines, there will be one full-time service man maintaining them
and taking care of calls for repairs. Of course, as with any machinery,
some service calls will be a result of the human element; for example,
a problem may have been set up wrongly on a machine.
GENERAL USEFULNESS
Punch-card calculations are much faster and more accurate than hand
calculations. With punch cards, work is organized so that all cases
are handled at the same time in the same way. This process is very
different from handling each case separately from start to finish. As
soon as the number of cases to be handled is more than a hundred and
each item of information is to be used five or more times, punch cards
are likely to be advantageous, provided other factors are favorable.
Vast quantities of information have been handled very successfully by
punch-card machines. Over 30 scientific and engineering laboratories in
the United States are doing computation by punch cards. Over a billion
punch cards, in fact, are used annually in this country.
Chapter 5
MEASURING:
MASSACHUSETTS INSTITUTE OF TECHNOLOGY’S
DIFFERENTIAL ANALYZER NO. 2
In the previous chapter we talked about machines that move information
expressed as holes in cards. In this chapter we shall talk about
machines that move information expressed as measurements.
ANALOGUE MACHINES
A simple example of a device that uses a measurement to handle
information is a doorpost. Here the height of a child may be marked
from year to year as he grows (Fig. 1). Or, suppose that we have a
globe of the world and wish to find the shortest path between Chicago
and Moscow. We may lay a piece of string on the globe, pull it tight
between those points, and then measure the string on a scale to see
about what distance it shows (Fig. 2).
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