Giant brains; or, Machines that thinkBerkeley, Edmund Callis
Science
Giant brains; or, Machines that think
Berkeley, Edmund Callis
Computers -- Popular works
The numbers that the Bell machine contains range from 0.1000000 to
0.9999999 times a _power_ of 10 varying from 10,000,000,000,000,000,000
to 0.000,000,000,000,000,000,1, or, in other words, from 10¹⁹ to 10⁻¹⁹.
The machine also contains zero and _infinity_: zero arises when the
number is smaller than 10⁻¹⁹, and infinity arises when the number is
equal to or greater than 9,999,999,000,000,000,000. (See Supplement 2.)
The system used in the machine to represent numbers on relays is called
_biquinary_—the _bi_-, because it is partly twofold like the hands, and
the -_quinary_ because it is partly fivefold like the fingers. This
system is used in the abacus (see Chapter 2 and Supplement 2). In the
machine, for each decimal digit, 7 relays are used. These relays are
called the 00 and 5 relays, and the 0, 1, 2, 3, and 4 relays. If, as
before, 0 indicates a relay that is not energized and 1 indicates a
relay that is energized, then each decimal digit is represented by the
positioning of the 7 relays as follows:
DECIMAL DIGIT RELAYS
00 5 0 1 2 3 4
0 1 0 1 0 0 0 0
1 1 0 0 1 0 0 0
2 1 0 0 0 1 0 0
3 1 0 0 0 0 1 0
4 1 0 0 0 0 0 1
5 0 1 1 0 0 0 0
6 0 1 0 1 0 0 0
7 0 1 0 0 1 0 0
8 0 1 0 0 0 1 0
9 0 1 0 0 0 0 1
Then, for any decimal digit, one and only one of the 00 and 5 relays
is energized, and one and only one of the 0, 1, 2, 3, and 4 relays
is energized. If more or less than exactly one relay in each set is
energized, then the machine knows that it has made a mistake, and it
stops dead in its tracks. Thus any accidental failure of a relay is at
once caught, and the chance of two compensating failures occurring at
the same time is extremely small.
HOW INFORMATION GOES INTO THE MACHINE
In order to put a problem into this machine—just as with the other
machines—first a mathematician who knows how the problem is to be
solved, and who knows how to organize it for the machine, lays out
the scheme of calculation. Then, a girl goes to one of the hand
perforators. Sitting at the keyboard, she presses keys and punches out
feet or yards of paper tape expressing the instructions and numbers
for the calculation. Each character punched—digit, letter, or sign—has
one or more of a maximum of 6 holes across the tape. Another girl,
using the other hand perforator, also punches out the instructions and
numbers for the calculation. If she wishes to erase a wrong character,
she can press an _erase key_ that punches all 6 holes, and then the
machine will pass by this row as if it were not there.
Three kinds of tapes are produced for the machine:
_Problem tapes_, which contain information
belonging to the particular problem.
Public-domain text, read in full here on John Shaqi.
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