Girls and Athletics: Giving a brief summary of the activity, rules and method of administration of the following games in girls' schools and colleges, women's clubs, etc.: archery, basket ball, cricket, fencing, field day, field hockey, gymnastics, golf, hand ball, ice hockey, indoor base ball, rowing, soccer, skating, swimming, tennis, track athletics, volley ball, walking, water polo, water basket ball.
Science
Girls and Athletics: Giving a brief summary of the activity, rules and method of administration of the following games in girls' schools and colleges, women's clubs, etc.: archery, basket ball, cricket, fencing, field day, field hockey, gymnastics, golf, hand ball, ice hockey, indoor base ball, rowing, soccer, skating, swimming, tennis, track athletics, volley ball, walking, water polo, water basket ball.
Athletics; Physical education for women
_The Racing Dive._--The swimmer stands with the body bent forward, arms
back; then, as body falls forward, the knees are bent and the spring
out is taken; the body strikes the water arms over head, the whole body
in a straight line with the arms and legs. Do not dive so that you sink
into the water, but try to strike it at the right angle, so that you
will sink only a few inches. The arms start the stroke as soon as they
reach the surface, then the legs commence as the arms are recovering.
_The Racing Turn._--The wall is touched by the arm that the turn is
to be made on. The previous strokes must be timed so that the arm may
touch the wall stretched straight out in front. The hand touches the
wall (above the water line) palm against the wall, fingers pointing the
way the body is to turn.
The body is swung along the wall so that bottoms of the feet touch the
wall (a little below the water); then with a backward stroke of the
arms, which have been brought to the hip, palms pointing in front,
fingers down, the body is brought right against the wall, nearly
touching; then the arms are forward, the legs straightened, thus
gaining impetus; the arms start the stroke, then the legs commence as
the arms start the recovery.
For racing, constant practice of the start, stroke and turn is
necessary. First the swimmer should perfect her form of stroke, then
the speed may be increased by practice swims of a short distance at
first, which may be increased slowly. A swimmer should always be in
good condition. Never swim so much as to get stale; never over-exert.
It doesn’t pay in the end.
Choose the event you are the most proficient in and stick to that one
until you are perfect in it.
TREADING WATER.
It is necessary for the water polo player to know how to tread water,
that is, to remain stationary in the water with the least effort. The
body is upright in the water, as in a standing position. The legs are
moved up and down, the arms are spread out, bent at the elbow, and
moved up and down gently. The whole movement should be as slight as
possible, so that the greatest possible amount of rest may be obtained.
SWIMMING MEETS.
For swimming meets there should be a set program of events. The
contestants should be entered ahead of time. Handicaps may be granted
if the swimmers are unevenly matched.
There should be a referee to conduct the meet; a clerk of the course,
who sees that the participants are notified of the events; a scorer,
who keeps an official score; three judges, who watch for fouls; three
timers, a starter, and an announcer.
_Score._--The score is, as a rule, 5 for first place, 3 for second, 1
for third. Relay races are often counted in different ways: 5 points,
6 points, or 8 points are the most common for the first place.
The signal for the start should be: 1. “Get- on your marks.” 2. “Get
set.” 3. “Go.” (Pistol shot.) There should be no stepping over or back
from starting line.
Three false starts disqualify a competitor.
Public-domain text, read in full here on John Shaqi.
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