Five minutes later the second attempt began. This time there was no
warning sound. A sudden, ear-splitting crash, a groan of tortured metal,
and the barricaded hatchway glowed dull red. Another crash followed. The
edge of the hatch split open, pouring acrid Murexide fumes into the
cabin. A third explosion breached the door six inches; Greg could see
headlamps in the corridor beyond.
He fired through the crack, pressing down the stud until the stunner
scorched his hand. Then he heard boots clanging up the other corridor.
He pressed back against the wall, waited until the sounds were near,
then threw open the hatch. For an instant he made a perfect target, but
the raiders did not fire. The stunner buzzed in his hand, and once again
the footfalls retreated.
They _were_ being careful!
Silence then, and blackness. Minutes passed ... five, ten.... Greg
checked the time again. It was over twenty minutes since Tom had talked
to him. What had happened? Whatever Tom had planned must have misfired,
or something would have happened by now. For a moment he considered
leaving his post and starting down the dark corridor to search ... but
where to search? There was nothing to do but wait and hope for a
miracle.
Then suddenly the lights blazed on in the control cabin and the corridor
outside. An attention signal buzzed in Greg's earphones. "All right,
Hunter, it's all over," a voice grated. "You've got five minutes to get
down to No. 3 lock. If you make us come get you, you'll get hurt."
"I'll chance it," Greg snapped back. "Come on up."
"We're through fooling," the voice said. "You'd better get down here.
And bring your brother with you."
"Sure," Greg said. "Start holding your breath."
The contact broke for a moment, then clicked on again. This time it was
another voice. "We've got Johnny Coombs down here," it said. "You want
him to stay alive, you start moving. Without your stunner."
Greg chewed his lip. They could be bluffing ... but they might not be.
"I want to see Johnny," he said.
On the control panel a viewscreen flickered to life. "Take a look,
then," the voice said in his earphones.
They had Johnny, all right. A burly guard was holding his good arm
behind his back. Greg could see the speaker wires jerked loose from his
helmet.
"It's up to you," the voice said. "You've got three minutes. If you're
not down here by then, this helmet comes off and your friend goes out
the lock. It's quick that way, but it's not very pleasant."
Johnny was shaking his head violently; the guard wrenched at his arm,
and the miner's face twisted in pain. "Two minutes," the voice said.
"Okay," Greg said. "I'm coming down."
"Drop the stunner right there."
He dropped the weapon onto the deck. Three steps out into the corridor,
and two guards were there to meet him, stunners raised. They marched him
up the ramp to the outer level corridor and around to No. 3 lock.
Public-domain text, read in full here on John Shaqi.
Reviews
Reviews
No reviews yet
Be the first to share your thoughts on this work.
Join the Discussion
Join the discussion
Sign in to leave a comment or review.
Sign InorCreate an account