Harper's Round Table, September 22, 1896 — John Shaqi
Harper's Round Table, September 22, 1896Various
Science
Harper's Round Table, September 22, 1896
Various
Children's periodicals
Kicking is the easiest method of gaining ground, although it gives the
ball to the opponents; but it is better to allow the opposing team to
have the ball on its 25-yard line than to have it yourself on your own
25-yard line. It is almost impossible, when the teams are anywhere near
equally matched, to rush the ball from goal to goal without
relinquishing it. One team starting from its own 25-yard line may rush
the ball to the centre of the field, or to its opponents' 40-yard line.
There it is more than likely to lose it. The defensive team is getting
stronger all the time, and the offensive one weaker. An eleven should
have a scheme for a kicking game determined by the relative strength of
its rushing and kicking. How much kicking can be done depends on the
direction of the wind more than upon anything else.
Do not wait until the third down to kick. Your opponent expects you to
kick, because you must. Good judgment should be exercised in the placing
of the kicks. A team should not kick from right under its own
goal-posts, because of danger of the ball's striking an upright or the
cross-bar. Change the territory by running a play out on the end, then
kick.
_Signals._--A signal is a sign of some kind given to indicate to the
player the play to be used, and the time of its execution. Signals
should be as simple as possible, so as to be easily understood by the
side using them. The signals, once decided upon, should be thoroughly
learned by constant drill, drill, drill! It is important that every man
should know them thoroughly. They ought to be second nature to him. They
should be perfectly clear to him the moment they are given, so that
there is no conscious effort of the memory at all. Without them there
can be no concert of action, and team-play is absolutely impossible.
[Illustration: FIG. 4.]
In the first place, there must be a vocal signal, as it is almost
impossible for the whole eleven to catch a visible signal. A very simple
code is to number the holes in the rush-line from left to right, or
_vice versa_, and then disguise the hole number by some simple
combination of figures. (Number the holes as shown in Fig. 4.) Let the
hole where the play is to be made be the second digit of the second
number. If the signal were "12, 61, 83," then 61 would denote the hole
or indicate a play around the left end; the numbers 23, 24, etc., would
indicate a play between left guard and centre. There are six possible
variations from this simple code.
There may also be a system with an index number--as 43, for instance.
Let the hole number be the second digit of the first number after the
index; the numbers "81, 43, 36," call for a play between right guard and
tackle, 6 being the number of that hole. The plays may be numbered, and
the figure indicating the play may be disguised. Or plays may be
lettered, as is often done. All formations should be numbered or
lettered in some way.
Public-domain text, read in full here on John Shaqi.
Reviews
Reviews
No reviews yet
Be the first to share your thoughts on this work.
Join the Discussion
Join the discussion
Sign in to leave a comment or review.
Sign InorCreate an account