Lachesis Lapponica; Or, A Tour in Lapland, Volume 2Linné, Carl von
History
Lachesis Lapponica; Or, A Tour in Lapland, Volume 2
Linné, Carl von
Lapland -- Description and travel; Natural history -- Lapland
4. When at length one person has taken up all the sticks, his adversary
is permitted to replace the two last of them upon the skin in any manner
he chooses. He commonly separates them as widely as possible. The person
who had previously gained the whole, is then required to take up both
these sticks at one throw of the ball, and if he fails he must give up
the game. Thus the victory is often lost by means of these two last
sticks.
5. When the adversary fails of his aim, the other player is to take all
the sticks lying on the field, as well as those which, after having been
laid down by himself, were won by the other person, and the whole are to
be laid down again directly, in order to be taken up according to the
above rules. But he is no longer under any obligation himself to take up
the sticks which he has thus laid for his companion.
The game called _Tablut_ is played with a checkered board, and
twenty-five pieces, or men, in the following manner.
[Illustration]
[Illustration: Fig. 1, is the king, whose station is in the central
square or royal castle, called _konokis_ by the Laplanders, to which no
other person can be admitted.]
[Illustration: Fig. 2, represents one of the eight Swedes his subjects,
who, at the commencement of the game, are stationed in the eight
squares, adjoining to the royal castle, marked 2 and 3.]
[Illustration: Fig. 3, is one of sixteen Muscovites, their adversaries,
who occupy the sixteen embroidered squares, (some of them marked 4 in
the cut,) situated four together in the middle of each side of the
field.]
The vacant squares, distinguished by letters, may be occupied by any of
the pieces in the course of the game.
LAWS.
1. Any piece may move from one square to another in a right line, as
from _a_ to _c_; but not corner-wise, or from _a_ to _e_.
2. It is not allowed to pass over the heads of any other pieces that
may be in the way, or to move, for instance, from _b_ to _m_, in case
any were stationed at _e_ or _i_.
3. If the king should stand in _b_, and no other piece in _e_, _i_, or
_m_, he may escape by that road, unless one of the Muscovites
immediately gets possession of one of the squares in question, so as to
interrupt him.
4. If the king be able to accomplish this, the contest is at an end.
5. If the king happens to be in _e_, and none of his own people or his
enemies either in _f_ or _g_, _i_ or _m_, his exit cannot be prevented.
6. Whenever the person who moves the king perceives that a passage is
free, he must call out _raichi_, and if there be two ways open,
_tuichu_.
7. It is allowable to move ever so far at once, in a right line, if the
squares in the way be vacant, as from _c_ to _n_.
8. The Swedes and the Muscovites take it by turns to move.
9. If any one man gets between two squares occupied by his enemies, he
is killed and taken off, except the king, who is not liable to this
misfortune.
Public-domain text, read in full here on John Shaqi.
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