For a time a positive rage for gaming seized fashionable London, and
a number of ladies kept what were practically public gaming-tables to
which any one with money could obtain comparatively easy admission.
Faro is supposed to have been invented by a noble Venetian, who
gave it the name of _bassetta_; and for the evils resulting from it
he was banished his country. In 1674 Signor Justiniani, Ambassador
from Venice, introduced the game into France, where it was called
_bassette_. Some of the princes of the blood, many of the _noblesse_,
and several persons of the greatest fortune having been ruined by
it, a severe law was enacted by Louis XIV. against its play. To elude
this edict, it was disguised under the name of _pour et contre_, "for
and against"; and this occasioning new and severe prohibitions, it
was again changed to the name of _le pharaon_, in order to evade the
_arrêts_ of Parliament. From France this game soon found its way to
England, where it was first called basset, but in the fashionable
circles, where at that time it enjoyed a great vogue, it was invariably
known by the name of faro.
Faro, pharo, or pharaoh, which was Fox's favourite game, was supposed
to be easy to learn, fair in its rules, and pleasant to play. Two packs
of cards were used, and any number of people could play, one pack
being for the players whilst the banker had another. Fifty-two cards
were spread out, and the players staked upon one or more which they
might fancy. The banker dealt out his pack to the right, which was for
himself, and to the left (called the _carte anglaise_) for the players,
who instead of their pack often used a "livret," specially adapted for
staking. The "livret" consisted of thirteen cards, with four others
called "figures." The "little figure" had a blue cross on each side,
and represented ace, deuce, and three. The "yellow figure"--yellow
on both sides--signified 4, 5, and 6. The "third figure" had a black
lozenge in the centre, and stood for 7, 8, and 9. The "great figure"
was a red card, and indicated knave, queen, and king. The banker won
all the money staked on any card corresponding with a card dealt by
him to the right, and had to pay double stakes on any card dealt to
the left which players had selected in their own pack. If he dealt two
equal cards (called a doublet) he won half of all the money staked
upon the card of that value, and on the last card of his pack, did the
players win, he only paid even money. In reality the chances were very
favourable to the holder of the bank.
Public-domain text, read in full here on John Shaqi.
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