and STITCH AWAY TAILOR and BOATS and HOOPLA FOR CHOKLITTS and BUS
HORSES and REIN HORSES and SCOUTS and PICKING THE CROW’S NEST and
KNOCKING DOWN GINGER and KNOCKING GINGER OUT O’BED (rough; played with
door-knockers) and WHIRLIGIG and ROBIN SNATCH (with handkerchiefs)
and FLAG RACE and POTTY and FIVE HUNDRED MONKEYS UP (the last two are
hide-and-seek) and GUARDING THE STAKE and JUPITER. I’m glad I didn’t
forget to remember JUPITER; it’s an old game and goes like this:--
“One has to be Jubiter and every time he hops out he has to say
Jubiter and if he catches one he has to be servant and so on until you
catch all except one and he has to be Jubiter”--
and SUNDAY-MONDAY and HIDING STEPS and OUTINGS and HOME IT and WHAT’S
THE TIME and TAILOR SAID and LAST MAN STANDING (like OFF-GROUND TOUCH)
and RELIEVO (like RELEASE, only chalked dens are used) and POSTMAN
RELAY and EGG AND SPOON RELAY and INDIAN CLUB RELAY and DAY AND NIGHT
and JUMPING THE BROOK and ONE MORE NO MORE and PARVY and STOLEN
NECKLACE and OUT OF BOUNDS and GIVE A JOIN (like WIDDY) and DATE-HOGS--
I must tell you about DATE-HOGS. It’s played by small children with
date-stones and screws--the stones you find, the screws you pinch or
mump; and each boy has a certain number of throws with his date-stones
at one of the other chap’s screws standing up on end. Now it’s quite
clear that, getting the screws the way they do, they sometimes get big
ones, and sometimes little ones, and have to be jolly glad to get any
at all; and it’s also clear that, big screws being easier to hit than
little ones, the game would be unfair if you always threw from the same
distance. Therefore you mustn’t always throw from the same distance.
But how are you to settle it fairly? Well, everybody knows that big
screws have more turns or twists in them than little screws have. So
they measure the throwing-distance by the number of these turns. A
small screw, which is hard to hit, has (say) five turns, so you have to
stand five paces off; a big screw, which is easier to hit, has (say)
ten turns, and so you stand ten paces off; and this makes the chances
always even. Shows how artful these kids are--
and FOX AND HOUNDS (HARE AND HOUNDS) and BATTLE OF WATERLOO and LAMP
AWAY and STICKJAW and PAPER TRUNCHEONS and POTATOE-SHOOTERS and FUEL
FOR THE FIRE and TIME GUESSING and ROUND THE BLOCK and HUMBLE-BUMBLE
and GO YOUR WAY and A PIN TO LOOK AT THE POPPY-SHOW--
Public-domain text, read in full here on John Shaqi.
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