And then, when the last pot of boiling water has been upset over the
last grandfather's back, and Junior has slid down from your lap as near
satisfied as he ever will be, you have ten or fifteen minutes of
constructive thinking behind you, which, if practiced every Sunday, will
make you President of the company within a few years.
XVI
OPERA SYNOPSES
_Some Sample Outlines of Grand Opera Plots For Home Study._
I
DIE MEISTER-GENOSSENSCHAFT
SCENE: _The Forests of Germany_.
TIME: _Antiquity_.
CAST
STRUDEL, _God of Rain_ Basso
SCHMALZ, _God of Slight Drizzle_ Tenor
IMMERGLUeCK, _Goddess of the Six Primary Colors_ Soprano
LUDWIG DAS EIWEISS, _the Knight of the Iron Duck_ Baritone
THE WOODPECKER Soprano
ARGUMENT
The basis of "Die Meister-Genossenschaft" is an old legend of Germany
which tells how the Whale got his Stomach.
ACT I
_The Rhine at Low Tide Just Below Weldschnoffen._--Immerglueck has grown
weary of always sitting on the same rock with the same fishes swimming
by every day, and sends for Schwuel to suggest something to do. Schwuel
asks her how she would like to have pass before her all the wonders of
the world fashioned by the hand of man. She says, rotten. He then
suggests that Ringblattz, son of Pflucht, be made to appear before her
and fight a mortal combat with the Iron Duck. This pleases Immerglueck
and she summons to her the four dwarfs: Hot Water, Cold Water, Cool, and
Cloudy. She bids them bring Ringblattz to her. They refuse, because
Pflucht has at one time rescued them from being buried alive by acorns,
and, in a rage, Immerglueck strikes them all dead with a thunderbolt.
ACT 2
_A Mountain Pass_.--Repenting of her deed, Immerglueck has sought advice
of the giants, Offen and Besitz, and they tell her that she must procure
the magic zither which confers upon its owner the power to go to sleep
while apparently carrying on a conversation. This magic zither has been
hidden for three hundred centuries in an old bureau drawer, guarded by
the Iron Duck, and, although many have attempted to rescue it, all have
died of a strange ailment just as success was within their grasp.
But Immerglueck calls to her side Dampfboot, the tinsmith of the gods,
and bids him make for her a tarnhelm or invisible cap which will enable
her to talk to people without their understanding a word she says. For a
dollar and a half extra Dampfboot throws in a magic ring which renders
its wearer insensible. Thus armed, Immerglueck starts out for Walhalla,
humming to herself.
ACT 3
Public-domain text, read in full here on John Shaqi.
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