He'd left the two big coasters open, and they had decent queues, but
that was it. No one was in the stores, and no one was bothering with
the zombie maze. Clouds of dust and loud destruction noises rose over
the hoardings, and he slipped into a staff door and threaded his way
onto one of the sites, pausing to pick up a safety helmet with
mouse-ears.
At least these crews were efficient. He'd long ago impressed on the
department that hired construction contractors the necessity of
decommissioning old rides with extreme care so as to preserve as much
of the collectible value of the finishings and trim as possible. It
was a little weird -- Disney customers howled like stuck pigs when you
shut down their rides, then fought for the chance to spend fortunes
buying up the dismembered corpses of their favored amusements.
He watched some Cuban kids carefully melting the hot glue that had
held the skull trim-elements to the pillar of the Dia de los Muertos
facade, setting them atop a large pile of other trim -- scythes,
hooded figures, tombstones -- with a layer of aerogel beneath to keep
the garriture from scratching. The whole area behind the hoardings was
like this -- rides in pieces, towers of fiberglass detritus sandwiched
between layers of aerogel.
They'd done this before, when he'd taken Fantasyland down, and he'd
fretted every moment about how long the tear-down was taking. There
were exciting new plans lurking in the wings then, waiting to leap
onstage and take shape. He'd had some of the ride components
fabricated by a contractor in Kissimmee, but large chunks of the
construction had to take place onsite. The advantage had been his:
cheap fabricators, new materials, easy collaboration between remote
contractors and his people on-site. No one had ever executed new rides
as fast and as well as he had. The things had basically built
themselves.
Now the competition was using the same tech and it was a fucking
disaster for him. Worse and worse: he had no plans for what was to
come afterward. He'd thought that he'd just grab some of the audience
research people, throw together a fatkins focus group or two, and give
Imagineering two weeks to come up with some designs they could put up
fast. He knew from past experience that design expanded to fill the
time available to it, and that the best stuff usually emerged in the
first ten days anyway, and after that it was all committee
group-think.
But no one from audience research wanted to return his calls, no one
from Imagineering was willing to work for him, and no one wanted to
visit a section of the park that was dominated by construction
hoardings and demolition dust.
Public-domain text, read in full here on John Shaqi.
Reviews
Reviews
No reviews yet
Be the first to share your thoughts on this work.
Elsewhere in the archive
Join the Discussion
Join the discussion
Sign in to leave a comment or review.
Sign InorCreate an account