You've probably heard about the attention to detail: the roofline over
Fantasyland features sagging, Georgian tiles, crazy chimneys, and
subtly animated gargoyles (left over from a previous, goth-ier
incarnation of this part of the park). You don't see this unless you
raise your eyes above the busy, intriguing facades that front the
rides, above the masterfully painted signage, and higher still. In
other words, unless you're someone like me, looking for details, you
won't spot them. They're there as pure gold-plating, they're there
because someone who took pride in his work *put them there*.
It tells you something about the people behind the scenes here. People
who care about their jobs work here. It's easy to forget that when
you're thinking about Disney, a company whose reputation these days
has more to do with whom they sue than with what they make.
But oh, what they make. There's a safari park here, something like a
zoo but without that stuff that makes you feel like you're
participating in some terrible exercise that strips noble animals of
their dignity for our amusement. Instead, the animals here roam free,
near their hairless monkey cousins, separated from them by water
features, camouflaged ditches, simulated ancient ruins [more details].
That's just one of six parks, each subdivided into six or seven
"lands," each land with its own unique charm, culture, and
customs. That's not counting the outlying areas: two new towns, golf
courses, a velodrome, a preserved marshland that you can tour in a
skiff with a local naturist. In these days of cheap fabrication, it's
easy to forget what you can do with several billion dollars and the
kind of hubris that leads you to dredge lakes, erect papier mache
mountains, and create your own toy mass-transit system.
Of course, Disney Parks are no strangers to small scale
fabrication. See their tiny, clever Disney-in-a-Box devices, which I
have chronicled here from the other side. On the one hand, these
things are networked volumetric printers, but on the other, they are
superb category-busters that have achieved an entirely justifiable --
yet still staggering -- market penetration in just a few months.
I came here ready to be bored and disgusted and fleeced of every
nickel. I am disappointed. The parks are tremendous at separating
people from money, it's true. They've structured each promenade and
stroll so that even a walk to the bathroom can create a
Mommy-Daddy-Want-It-NOW situation. For such a happy place, there
certainly are a lot of weepy children and frustrated parents.
But it's hard to fault Disney for being a business that makes a lot of
money. That's the point, after all. And it can't be cheap to keep the
tens of thousands of "castmembers" (yes, they really do call them
that, even when they're earning minimum wage and work jobs with all
the glamour of a bathroom attendant) hanging around, picking up litter
and confronting every new "guest" with eerily convincing cheer.
Public-domain text, read in full here on John Shaqi.
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