Malay Magic: Being an introduction to the folklore and popular religion of the Malay PeninsulaSkeat, Walter William
Religion
Malay Magic: Being an introduction to the folklore and popular religion of the Malay Peninsula
Skeat, Walter William
Magic -- Malay Peninsula; Malays (Asian people) -- Folklore; Malays (Asian people) -- Social life and customs
"A player does not hastily look at his three cards and learn his fate
at once, but he prolongs the excitement by holding his cards tight
together, and looking alternately at the outside ones, and last of
all at the middle one, sliding out the latter between the two others
little by little. Thus it is left uncertain for some time whether a
card is an eight or a seven, a nine or a ten.
"A man to whom a court-card, an eight, and an ace is dealt (if
the eight is in the middle), on finding that he has eleven by the
two outside ones, says, for instance, Handak kaki tiga, and then
commences to slide out the middle card, hoping that it is going to
be an eight, or at all events a seven (three pips on each side). This
particular hand is called lang siput, because it is certain to carry
off something.
"A man who has just held a winning hand will say, in expressing
a hope of continued good luck, 'Teman handak pisang sarabu, sudah
sa-batang sa-batang pula.' (The plantain called sarabu is one which
puts out fruit from every stem of the perdu about the same time,
or one immediately after another.)" [708]
The following account of card games as played in Selangor was compiled
some years ago by the writer. The names of the cards used in Selangor
are these:--
Hearts, Lekok or Pangkah.
Diamonds, Reten (retim), or Chiduk.
Clubs, K'lawer, or Kelalawer.
Spades, Dayong Kling, or Sakopong.
King, Raja.
Queen, Proh, or Nyonya.
Knave, Pekak, or Hamba.
Ace, Sat.
To shuffle, Banchoh, or Menggaul.
To deal, Membagi.
To cut, K'rat.
To sweep the board, Merelong, or Mengg'long.
To pay all round, Mendader chingkeh.
A picture or court card, Angkong, or Kuda.
A three, Jalor (e.g. two threes, dua jalor).
A card (ordinary), Daun.
A sequence, G'lik (Daun sa-g'lik).
The three most important card games are--(1) main sakopong, (2)
main chabut, (3) main tiga 'lei, or pakau.
1. In the game called sakopong all cards from two to six are cast
out, and five cards are dealt out to each of the players (who may
be from two to four in number); a player leads (turunkan) the card,
and the next player has either to follow suit (turunkan daun sagaji)
or throw down a card, turning it over (susupkan). If the next player
is able to follow suit, whoever plays the highest card of the suit
wins. If each player wins a trick it is declared drawn (s'ri), and
in this case all stakes are returned.
Public-domain text, read in full here on John Shaqi.
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