Miller's Mind training for children Book 1 (of 3): A practical training for successful living; Educational games that train the senses — John Shaqi
Miller's Mind training for children Book 1 (of 3): A practical training for successful living; Educational games that train the sensesMiller, William Emer
Philosophy
Miller's Mind training for children Book 1 (of 3): A practical training for successful living; Educational games that train the senses
Miller, William Emer
Mnemonics; Senses and sensation
The second test is designed to determine the ability of the mind to
hold the color impressions. About twenty-five per cent are able to
retain the impression of the seven colors.
The third test combines the power to retain the color impression with
the ability to retain the correct order. Experience shows that not over
ten per cent are able to give the order accurately.
Similar tests repeated will give a great amount of exercise and soon
result in a perceptible increase in the power to accomplish the desired
results.
The Letter Game
Prepare a series of white cards about 2 X 3 inches, larger for larger
groups, on which are painted the letters of the alphabet in large black
type.
For this test select a convenient spot, such as the mantel, window
sill, or table edge, and place six letters upright and side by side,
but do not have the letters spell a word.
Each child should be supplied with paper and pencil. All should hold
the pencil above their heads. Upon a signal allow the children a
five-second glance at the letters. When the five seconds have elapsed
give the command "Write," at which each child will write the letters
in proper sequence. When they have had ten seconds in which to write,
give the command "stop." During the time for writing the letters the
cards should be covered. Now the cover can be removed and each allowed
to check the result.
Begin with the arrangement of about six letters and gradually increase
the number and complexity of arrangement so as always to give the child
something to strive for.
=Only that which requires effort results in growth. Those things
for which we strive are of most value to us.=
A few examples for the letter game--
M D L T R X
X O M E R S
E A M N R T V
T E X R L O S
A X M E V A L R
Y A C O P T E L
Later arrange some double line combinations, and increase the
complexity as the ability develops.
Y--E--O--P X--O--J--R M--P--S--Q
E--M--T--A B--Z--Y--E R--E--T--W
L--V--D--H
In some combinations use letters which make the semblance of a word
and later some which spell a word. Notice how quickly and easily the
combination is remembered when it conveys sense or something definite
which the mind can grasp. For example--
T--E--X--O A--M--I--T C--O--C--O
B--R--A--S C--R--E--P J--U--B--S
F--I--N--O
The Number Game
In the same manner in which you made the cards for the Letter Game
prepare a set on which are numbers instead of letters. Follow the same
rules for the Number Game, using rows of numbers instead of letters.
First use a row of single digits, increasing it until you have used
nine or ten. Then change and arrange a column of two digits, as
illustrated below.
Later for variety you can combine letters and numbers. In some
arrangements leave blank spaces requiring the child to leave the blank
in its proper location when reproducing his mental picture.
A Few Examples for Guidance
Public-domain text, read in full here on John Shaqi.
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