Miller's Mind training for children Book 1 (of 3): A practical training for successful living; Educational games that train the senses — John Shaqi
Miller's Mind training for children Book 1 (of 3): A practical training for successful living; Educational games that train the sensesMiller, William Emer
Philosophy
Miller's Mind training for children Book 1 (of 3): A practical training for successful living; Educational games that train the senses
Miller, William Emer
Mnemonics; Senses and sensation
Imagination is the fountain head of thought and therefore the source of
words, action, personality and character. Help your child to control
the whole trend of his life by carefully governing the operations of
his imagination.
Dissipating the Imagination
Here is a danger point, "Day dreaming, idle flights of imagination,
building air castles are of little value, and dangerous in that they
tend to develop the habit." If indulged in to excess they constitute
a foolish waste of time. Occasional flights of this kind should not
be dealt with harshly, but any tendency to persist in them should be
stopped.
Reading of books which are wild flights of imagination often constitute
a harmless form of recreation for persons who are confined for long
hours at routine work, or engaged in hard physical labor. Children do
not need this extreme class of reading and should not be allowed to
indulge in much of it.
Exercises for the Imagination
First strive for clearness in the reproduction and ability to keep
the images separate. The reproduction of letters and figures in the
exercises for visualization on page 46 will accomplish this result.
Problems in mental arithmetic, if visualized, are of great value in
that the correct solving of them requires vivid and separate images.
Work for fullness of detail, the picture frame suggested on page
74 offers an excellent opportunity to do this while exercising the
constructive imagination. While fixing the attention upon the square
you keep the element of change going by use of the imagination in
picture making. Put into this picture all the detail possible, add
everything you can think of and then strive to create still more.
The Story Games
Read the child a story or description of some well-known object, then
have him tell it as nearly as he can reproduce it. Now have him tell
it again and add every bit of detail, every new circumstance and
condition which he can create for himself.
Read half of a story to the child and have him go on from where you
leave off, making his own imaginary ending for it. Then read the
conclusion to show him how the author's imagination differed from his.
Most of the exercises and games given for the development of
Visualization and Attention call the imagination into action. These
three faculties are so closely related that they can not be treated
entirely separate. Any exercise previously given for the first two will
develop the imagination as well.
These faculties of Visualization, Attention and Imagination combine
in the operation of the great faculty of Memory, which is to be the
subject of the Second Book. Exercises given there will result in
further development of the imagination.
The Game of Creation
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