Miller's Mind training for children Book 3 (of 3): A practical training for successful living; Educational games that train the sensesMiller, William Emer
Philosophy
Miller's Mind training for children Book 3 (of 3): A practical training for successful living; Educational games that train the senses
Miller, William Emer
Mnemonics; Senses and sensation
Secure pictures of the principal events in history and paste them
on a series of cards. Have nothing on the cards but the picture, no
printing, or names. Take three blank cards about 2×3 inches and on
the first place the date of the event; on the second the names of the
leaders; if a battle, the opposing generals; on the third put the name
of the peoples concerned.
For example, first card, a picture of the Battle of Bunker Hill; second
card, June 17th, 1775; third card, General Wm. Howe and General Joseph
Warren; fourth card, British and American colonists.
A series of such cards should be made covering the events that are
being studied at that time. The pictures are shuffled and laid in a
draw pile on the table, and the cards are shuffled and dealt to the
players. The one to the left of the dealer draws and plays a picture
into the middle of the table, and then any cards which he holds which
belong with it. The next player has the next opportunity to play, and
so on around the group. The player who places the fourth card takes the
book and is entitled to draw and play a picture into the center of the
table.
Any card which is played in error that does not belong with the event
in the picture shall be forfeited to the one who started the play with
the picture card. The one getting the most books wins.
The Game of Famous Men
Secure the pictures of a group of 48 or more men of the present and
immediate past who are well known in national or international circles.
Place the picture on one card, the name on another, on the third, his
nationality, and on the fourth, the thing for which he is best known.
The last card can contain more than one thing, if you wish.
The game is played like the History Game above, and requires the
players to be familiar with the well known men and their deeds, also to
be able to call them by name, and to know their nationality.
The same idea can be used by making a game of the famous men of
Colonial History; or of the period of the Civil War; or of the
great World War just passed. Do you know the face of Gen. Haig, his
nationality and principal event of his life? To look up the information
for the cards is a good history lesson in itself. Take the ideas of all
these games and by using your Productive Imagination make them fit the
needs of your study, or the things which you wish most to master.
STUDYING MATHEMATICS
Children learn to count by using objects, in the school room they count
the desks, the children, the number of cards, or blocks. The first
lessons are object-lessons dealing with objects which can be handled
and formed into groups. Digits are symbols which represent objects,
7+3=10, is an abbreviated form for 7 (Apples) and 3 (Apples) are 10
(Apples).
Public-domain text, read in full here on John Shaqi.
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