Miller's Mind training for children Book 3 (of 3): A practical training for successful living; Educational games that train the senses — John Shaqi
Miller's Mind training for children Book 3 (of 3): A practical training for successful living; Educational games that train the sensesMiller, William Emer
Philosophy
Miller's Mind training for children Book 3 (of 3): A practical training for successful living; Educational games that train the senses
Miller, William Emer
Mnemonics; Senses and sensation
--Edgar Guest.
While you are thinking it can't be done--somebody else is doing it.
CHAPTER TWO
In this last chapter will be given applications of the memory
principles which have been made by students. Some will be helpful to
you, others will suggest ideas which you can change and adapt to your
own problems.
Value of Forgetting
Sometimes it is of as great value to be able to forget as it is to be
able to remember. You have seen that each time you review a mental
impression it becomes stronger and more deeply implanted in the brain.
When using your Hitching Post for temporary purposes refuse to see the
pictures after having used them, and your Hitching Posts will be free
for filling any other information.
The unfortunate or embarrassing situations of life which you wish to
eliminate from your mind can be forgotten by the same process. Each
time you allow this circumstance to enter your mind you see again the
conditions which you are trying to forget. This is just the thing you
should not do. Each time you rehearse the subject you drive it deeper
and deeper into your mind.
To forget you must refuse to review or to revisualize. There must
be an utter absence of this circumstance from your mind. This will
require some determination upon your part, and a little application of
WILL POWER, but it is not a difficult thing to accomplish. The best
method of eliminating a troublesome thought is to fill your mind with
a pleasant one. When there is a tendency to recall that which you wish
to forget do not deny it, but rather begin immediately to think of
something entirely different and keep your mind continuously upon the
new thought and the old will be completely eliminated.
To Remember Playing Cards
Those who are interested in card playing will find in the following
idea an excellent method of entertaining friends. It will also prove
valuable in playing certain games, and above all, it is good practice
for the development of your memory.
Remembering all the cards of a shuffled deck in proper order is an
application of the Hitching Post idea and the Number Code. Have a word
to represent each card in the deck, beginning with the first letter of
the series and ending with the Code Letter for the number of the card.
For example HEAD would represent 1 of Hearts, H for Heart, and D the
Code Letter for 1.
In this way the 2 of Hearts would be represented by Honey; the word Hem
would stand for the 3 of Hearts. The word Hero would stand for the 4
of Hearts.
In the same way a list of words may be made to represent the Spade
cards, each word beginning with S to stand for the Spades, and ending
in a letter of the number Code to represent the number of the card.
A similar list may be made for the Club cards, beginning with C for
Clubs and for the Diamond cards beginning with D.
The following list of words has been prepared to cover the entire deck:
Card Words
Cards Spades Hearts Clubs Diamonds
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