Practical Mind-Reading: A Course of Lessons on Thought-Transference, Telepathy, Mental-Currents, Mental Rapport, &c. — John Shaqi
Practical Mind-Reading: A Course of Lessons on Thought-Transference, Telepathy, Mental-Currents, Mental Rapport, &c.Atkinson, William Walker
Science
Practical Mind-Reading: A Course of Lessons on Thought-Transference, Telepathy, Mental-Currents, Mental Rapport, &c.
Atkinson, William Walker
Telepathy -- Handbooks, manuals, etc.
DEMONSTRATION I. Spread a number of cards over the table. Then retiring
from the room, have the audience select one card of the number, which
the Transmitter must be sure to remember distinctly--that is the
Transmitter should remember just _where_ the card is, the _position_
being the important feature, rather than the name of the card. Then
taking the Transmitter's hand as above described, you should move your
right hand to-and-fro over the table, moving it backward and forward,
and in circles. You will soon find that this feat closely resembles the
one of the last chapter in which you find small objects; the pin hole,
etc. You will soon find that the impressions _tend to centre_ over a
certain spot on the table. Begin to lessen your circles and hand
movements until you gradually centre over this spot. Then slowly lower
your fingers until you touch the card resting on the said spot, when you
will be sure that you are right, when you must pick up the card and
exhibit it to the audience. The same indications mentioned in the feats
of the last chapter will be felt by you. You will feel the "No, no!"
impression when you are wrong, and the "That's right" impression when
you are moving in the right direction, until at last you will distinctly
feel the relaxation of the mental urge, which you will have learned to
translate into "Right you are!" when you finally touch the right card.
This feat is really no more difficult than the one in which the small
object is found, and we have included it in the list of "Difficult
Demonstrations" simply because it is practically a "connecting link"
between the two classes of demonstration, as you will see as we proceed.
THE CHECKER MOVE.
DEMONSTRATION II. This is akin to the last experiment. Have a checker
board arranged by some of the audience who understands the game. Then
let some one decide on the next move. Be sure that the Transmitter
thoroughly understands the piece to be moved, as well as the place to
where it is to be moved. Then, proceeding as above indicated, first find
the piece to be moved, and then move it to the proper place. This feat
consists of two parts, you will notice. The finding of the piece is like
the finding of the card. Then with the piece grasped between your thumb
and forefinger, make a small circular and backward and forward movement,
until you feel the mental impression of "There!" when you will place
your piece directly on the spot. This may seem difficult, and appears so
to the audience, but you will find by a little private practice that it
is really as easily performed as some of the simpler tests.
THE GAME OF CARDS.
Public-domain text, read in full here on John Shaqi.
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