Shock and Awe — Achieving Rapid DominanceUllman, Harlan
History
Shock and Awe — Achieving Rapid Dominance
Ullman, Harlan
Rapid dominance (Military science)
Modeling and simulation is also benefiting from object-oriented
technologies. Simulations were once stand-alone codes. If one wanted
to simulate a joint battle, one began with an existing model (i.e.,
land combat) and then modified it to include other components (i.e.,
aircraft and ships). Similarly, if a new technology were to be
modeled, new code normally had to be written, even in cases where
good, validated, stand-alone technology models existed. The obvious
drawbacks to this approach are that it is costly, often produces
inferior simulations for the new additions, and quickly results in
extremely large codes with commensurate large code management
problems. Object-oriented approaches allow models and simulations to
be linked to form a richer environment for examining new technologies
and joint force structures.
Linking force-on-force simulations with design tools such as
computer-aided design (CAD) programs and physics-based simulations
presents a new type of tool referred to as simulation-based design.
Once fully realized, this capability will allow new technologies to be
much more easily evaluated, introducing a source for greater
efficiency into today's somewhat haphazard acquisition system.
Simulations based on object-oriented architectures also promise more
flexibility that will enable scenarios and unexpected situations to be
made as inputs and simulated rapidly, forming the core for a
battlefield visualization system capable of modeling "what if"
situations. Outputs from these simulations could be used for mission
rehearsal. Even today, pilots and special operations forces often "fly
through" crude, three-dimensional renderings of a mission area to
familiarize themselves with information such as surface-to-air missile
(SAM) sites and landmarks.
The promise of computational technologies brings with it potential
vulnerabilities that must be protected against threats. In a world
where information plays a vital role in warfare, information
collection and processing tools will become targets. Defenses against
information warfare must be developed. The threat is real and is
growing especially in the commercial and private sectors. Even today,
malicious hackers devise data-destroying viruses and distribute them
through a plethora of electronic media; numerous sites on the Net are
dedicated to the discussion and development of offensive computer
viruses, with ample tools for even the novice to download and employ.
Moreover, computer crimes cost the world economy billions of dollars
annually. Although information warfare poses serious threats, the
realm of information is where operations underlying Rapid Dominance
most reside, and the enemy will find himself fully engaged should he
choose to fight on our terms. Rapid Dominance is essentially
information warfare on a grand scale in all dimensions of offensive,
defensive and leveraging effective use of available information.
Communication Technologies
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