Si Klegg, Book 3: Si and Shorty Meet Mr. Rosenbaum, the Spy, Who Relates His AdventuresMcElroy, John
History
Si Klegg, Book 3: Si and Shorty Meet Mr. Rosenbaum, the Spy, Who Relates His Adventures
McElroy, John
Indiana -- History -- Civil War, 1861-1865 -- Fiction; Spy stories; United States -- History -- Civil War, 1861-1865 -- Fiction
They came to a little hidden ravine, and found it filled with men
playing that most fascinating of all gambling games to the average
soldier--chucka-luck. There were a score of groups, each gathered around
as{45} many "sweat-boards." Some of the men "running" the games were
citizens, and some were in uniform. Each had before him a small board
on which was sometimes painted, sometimes rudely marked with charcoal,
numbers from 1 to 6.
On some of the boards the numbers were indicated by playing-cards, from
ace to six-spot, tacked down. The man who "ran" the game had a dice-box,
with three dice. He would shake the box, turn it upside{46} down on the
board, and call upon the group in front of him to make their bets.
The players would deposit their money on the numbers that they fancied,
and then, after the inquiry, "All down?" the "banker" would raise the
box and reveal the dice. Those who had put their money on any of the
three numbers which had turned up, would be paid, while those who bet on
the other three would lose.
Chuck-a-luck was strictly prohibited in camp, but it was next to
impossible to keep the men from playing it. Citizen gamblers would gain
admittance to camp under various pretexts and immediately set up boards
in secluded places, and play till they were discovered and run out, by
which time they would have made enough to make it an inducement to try
again whenever they could find an opportunity. They followed the army
incessantly for this purpose, and in the aggregate carried off immense
sums of the soldiers' pay. Chuck-a-luck is one of the fairest of
gambling games, when fairly played, which it rarely or never is by
a professional gambler. A tolerably quick, expert man finds little
difficulty in palming the dice before a crowd of careless soldiers so
as to transfer the majority of their bets to his pocket. The
regular citizen gamblers were reinforced by numbers of insatiable
chuck-a-luckers in the ranks, who would set up a "board" at the least
chance, even under the enemy's fire, while waiting the order to move.
Chuck-a-luck was Shorty's greatest weakness. He found it as difficult
to pass a chuck-a-luck board as an incurable drunkard does to pass a
dram-shop.{47}
Si knew this, and shuddered a little as he saw the "layouts," and tried
to get his partner past them. But it was of no use. Shorty was in an
intractable mood. He must have a strong distraction. If he could not
fight he would gamble.
"I'm goin' to bust this feller's bank before I go another step," said
he, stopping before one. "I know him. He's the same feller that, you
remember, I busted down before Nashville. I kin do it agin. He's a bum
citizen gambler. He thinks he's the smartest chuck-a-lucker in the Army
o' the Cumberland, but I'll learn him different."
"Don't risk more'n a dollar," begged Si as a final appeal.
"All down?" called the "banker."
"Allow doublin'?" inquired Shorty.
Public-domain text, read in full here on John Shaqi.
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