St. Nicholas Vol. XIII, September, 1886, No. 11: An Illustrated Magazine for Young FolksVarious
History
St. Nicholas Vol. XIII, September, 1886, No. 11: An Illustrated Magazine for Young Folks
Various
Children's literature -- Periodicals; Children's periodicals, American
Almost any day, in walking along a Roman street, a little group may be
discovered gathered about a pair of Morra-players. From the noise and
excitement, a foreigner would conclude that a quarrel of some sort was
going on; but if he pause and join the company, he will see that the
chief actors are all interested in the progress of the game, and that
the loud screams which the players give at brief intervals are nothing
more dangerous than the simultaneous calling out of numbers. He will
also see that their eyes are fixed too earnestly on each other to notice
the increasing crowd of spectators, and that both have their left hands
constantly raised, and that at each shout the right hands are thrown
violently forward. This is the old, old game of Morra which is referred
to by Cicero, and other writers of his day. On many ancient monuments
are found carvings which represent Morra-players. It was played on the
banks of the Nile in the time of the Pharoahs; and in spite of its
simplicity it is still a standard amusement around the Levant.
Perhaps some of the boys and girls on this side of the water would like
to try it; but I shall warn them that, although it seems easy enough, it
will require considerable practice to become at all proficient in it.
The two players are placed opposite each other, and simultaneously each
throws out the right hand with some of the fingers extended, while the
rest are doubled over the palm, at the same instant shouting out the sum
of the fingers which he guesses are extended on his adversary's hand and
his own. Of course, knowing how many he has put up himself, the only
point is to guess the number of his adversary and instantly add it to
his own, a process which requires some practice and experience, as an
experiment will soon show, beginners often making amusing mistakes; as,
for instance, saying "ten!" when they themselves have only one or two
fingers up, or "four!" when the whole hand is extended.
If both guess correctly, or incorrectly, neither makes anything, but if
one happens to hit the right number when his adversary misses, he scores
one, by extending one finger on the left hand, which is held up
constantly, that no unfair count may be recorded. The game is usually
five, but sometimes "double morra" is played, the score being ten. In
this case, at the end of the first five, the hands are brought together
with a slap, to indicate that the second half is begun. This slap is
also given at the completion of an ordinary game.
The great point is to play as rapidly as possible and exactly in unison,
as otherwise an opportunity is given for unfair advantage.
A very old Latin proverb describes an honest man as, "Trustworthy enough
to play Morra in the dark"; and it is a very good description, for one
who has no honor about trifles can never be trusted in graver matters.
[Illustration]
THE KELP-GATHERERS.
[_A Story of the Maine Coast._]
BY J. T. TROWBRIDGE.
CHAPTER XIII.
ON THE OLD COW'S BACK.
Public-domain text, read in full here on John Shaqi.
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