In the third round Lysmov defeated the Machine in 27 moves. There was
a flaring of flashbulbs, a rush of newsmen to the phones, jabbering in
the stands and much comment and analysis that was way over Sandra's
head--except she got the impression that Lysmov had done something
tricky.
The general emotional reaction in America, as reflected by the
newspapers, was not too happy. One read between the lines that for the
Machine to beat a man was bad, but for a Russian to beat an American
machine was worse. A widely-read sports columnist, two football
coaches, and several rural politicians announced that chess was a
morbid game played only by weirdies. Despite these thick-chested
he-man statements, the elusive mood of insecurity deepened.
Besides the excitement of the Lysmov win, a squabble had arisen in
connection with the Machine's still-unfinished end game with Sherevsky,
which had been continued through one morning session and was now headed
for another.
Finally there were rumors that World Business Machines was planning to
replace Simon Great with a nationally famous physicist.
Sandra begged Doc to try to explain it all to her in kindergarten
language. She was feeling uncertain of herself again and quite subdued
after being completely rebuffed in her efforts to get an interview with
Lysmov, who had fled her as if she were a threat to his Soviet virtue.
Doc on the other hand was quite vivacious, cheered by his third-round
draw with Jandorf.
"Most willingly, my dear," he said. "Have you ever noticed that
kindergarten language can be far honester than the adult tongues? Fewer
fictions. Well, several of us hashed over the Lysmov game until three
o'clock this morning. Lysmov wouldn't, though. Neither would Votbinnik
or Jal. You see, I have my communication problems with the Russians too.
"We finally decided that Lysmov had managed to guess with complete
accuracy both the depth at which the Machine is analyzing in the
opening and middle game (ten moves ahead instead of eight, we think--a
prodigious achievement!) and also the main value scale in terms of
which the Machine selects its move.
"Having that information, Lysmov managed to play into a combination
which would give the Machine a maximum plus value in its value scale
(win of Lysmov's queen, it was) after ten moves but a checkmate for
Lysmov on his second move _after_ the first ten. A human chess master
would have seen a trap like that, but the Machine could not, because
Lysmov was maneuvering in an area that did not exist for the Machine's
perfect but limited mind. Of course the Machine changed its tactics
after the first three moves of the ten had been played--it could see
the checkmate then--but by that time it was too late for it to avert a
disastrous loss of material. It was tricky of Lysmov, but completely
fair. After this we'll all be watching for the opportunity to play the
same sort of trick on the Machine.
* * * * *
Public-domain text, read in full here on John Shaqi.
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