Sandra learned enough chess to be able to blunder through a game with
Dave without attempting more than one illegal move in five, to avoid
the Scholar's Mate most of the time and to be able to checkmate with
two rooks though not with one. Judy had asked her, "Is _he_ pleased
that you're learning chess?"
Sandra had replied, "No, he thinks it is a madness." The kids had all
whooped at that and Dave had said, "How right he is!"
Sandra was scraping the bottom of the barrel for topics for her
articles, but then it occured to her to write about the kids, which
worked out nicely, and that led to a humorous article "Chess Is for
Brains" about her own efforts to learn the game, and for the nth time
in her career she thought of herself as practically a columnist and was
accordingly elated.
After his two draws, Doc lost three games in a row and still had the
Machine to face and then Sherevsky. His 1--6 score gave him undisputed
possession of last place. He grew very depressed. He still made a
point of squiring her about before the playing sessions, but she had to
make most of the conversation. His rare flashes of humor were rather
macabre.
"They have Dirty Old Krakatower locked in the cellar," he muttered just
before the start of the next to the last round, "and now they send the
robot down to destroy him."
"Just the same, Doc," Sandra told him, "good luck."
Doc shook his head. "Against a man luck might help. But against a
Machine?"
"It's not the Machine you're playing, but the programming. Remember?"
"Yes, but it's the Machine that doesn't make the mistake. And a mistake
is what I need most of all today. Somebody else's."
Doc must have looked very dispirited and tired when he left Sandra in
the stands, for Judy (Dave and Bill not having arrived yet) asked in a
confidential, womanly sort of voice, "What do you do for him when he's
so unhappy?"
"Oh, I'm especially passionate," Sandra heard herself answer.
"Is that good for him?" Judy demanded doubtfully.
"Sh!" Sandra said, somewhat aghast at her irresponsibility and
wondering if _she_ were getting tournament-nerves. "Sh, they're
starting the clocks."
VII
Krakatower had lost two pawns when the first time-control point arrived
and was intending to resign on his 31st move when the Machine broke
down. Three of its pieces moved on the electric board at once, then
the board went dark and all the lights on the console went out except
five which started winking like angry red eyes. The gray-smocked men
around Simon Great sprang silently into action, filing around back
of the console. It was the first work anyone had seen them do except
move screens around and fetch each other coffee. Vanderhoef hovered
anxiously. Some flash bulbs went off. Vanderhoef shook his fist at the
photographers. Simon Great did nothing. The Machine's clock ticked on.
Doc watched for a while and then fell asleep.
Public-domain text, read in full here on John Shaqi.
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