Simon Great did not answer the question. "You try telling me something,
Willie," he said. "Have you been approached the last couple of days by
IBM?"
"You mean asking me to take over your job?"
"I said _I_BM, Willie."
"Oh." Willie's grin became a tight one. "I'm not talking."
* * * * *
There was a flurry of sound and movement around the playing tables.
Willie sprang up.
"Lysmov's agreed to a draw!" he informed them a moment later. "The
gangster!"
"Gangster because he puts you in equal first place with Votbinnik, both
of you ahead of the Machine?" Great inquired gently.
"Ahh, he could have beat Binny, giving me sole first. A Russian
gangster!"
Doc shook a finger. "Lysmov could also have _lost_ to Votbinnik,
Willie, putting you in second place."
"Don't think evil thoughts. So long, pals."
As Angler clattered down the stairs, Simon Great signed the waiter for
more coffee, lit a fresh cigarette, took a deep drag and leaned back.
"You know," he said "it's a great relief not to have to impersonate the
hyperconfident programmer for awhile. Being a psychologist has spoiled
me for that sort of thing. I'm not as good as I once was at beating
people over the head with my ego."
"You didn't do too badly," Doc said.
"Thanks. Actually, WBM is very much pleased with the Machine's
performance. The Machine's flaws made it seem more real and more
news-worthy, especially how it functioned when the going got
tough--those repairs the boys made under time pressure in your game,
Savilly, will help sell WBM computers or I miss my guess. In fact
nobody could have watched the tournament for long without realizing
there were nine smart rugged men out there, ready to kill that computer
if they could. The Machine passed a real test. And then the whole deal
dramatizes what computers are and what they can and can't do. And not
just at the popular level. The WBM research boys are learning a lot
about computer and programming theory by studying how the Machine and
its programmer behave under tournament stress. It's a kind of test
unlike that provided by any other computer work. Just this morning, for
instance, one of our big mathematicians told me that he is beginning to
think that the Theory of Games _does_ apply to chess, because you can
bluff and counterbluff with your programming. And _I'm_ learning about
human psychology."
Doc chuckled. "Such as that even human thinking is just a matter of how
you program your own mind?--that we're all like the Machine to that
extent?"
"That's one of the big points, Savilly. Yes."
Doc smiled at Sandra. "You wrote a nice little news-story, dear, about
how Man conquered the Machine by a palpitating nose and won a victory
for international amity.
"Now the story starts to go deeper."
* * * * *
"A lot of things go deeper," Sandra replied, looking at him evenly.
"Much deeper than you ever expect at the start."
The big electric Scoreboard lit up.
Public-domain text, read in full here on John Shaqi.
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