"You have one great advantage," he told her. "You know nothing
whatsoever of chess--so you will be able to write about it
understandably for your readers." He swallowed half his demitasse and
smacked his lips. "As for the Machine--you _do_ know, I suppose, that
it is not a humanoid metal robot, walking about clanking and squeaking
like a late medieval knight in armor?"
"Yes, Doc, but...." Sandra found difficulty in phrasing the question.
"Wait." He lifted a finger. "I think I know what you're going to ask.
You want to know why, if the Machine works at all, it doesn't work
perfectly, so that it always wins and there is no contest. Right?"
Sandra grinned and nodded. Doc's ability to interpret her mind was as
comforting as the bubbly, mildly astringent mixture she was sipping.
He removed his pince-nez, massaged the bridge of his nose and replaced
them.
"If you had," he said, "a billion computers all as fast as the Machine,
it would take them all the time there ever will be in the universe just
to play through all the possible games of chess, not to mention the
time needed to classify those games into branching families of wins for
White, wins for Black and draws, and the additional time required to
trace out chains of key-moves leading always to wins. So the Machine
can't play chess like God. What the Machine can do is examine all the
likely lines of play for about eight moves ahead--that is, four moves
each for White and Black--and then decide which is the best move on the
basis of capturing enemy pieces, working toward checkmate, establishing
a powerful central position and so on."
* * * * *
"That sounds like the way a man would play a game," Sandra observed.
"Look ahead a little way and try to make a plan. You know, like getting
out trumps in bridge or setting up a finesse."
"Exactly!" Doc beamed at her approvingly. "The Machine _is_ like a
man. A rather peculiar and not exactly pleasant man. A man who always
abides by sound principles, who is utterly incapable of flights of
genius, but who never makes a mistake. You see, you are finding human
interest already, even in the Machine."
Sandra nodded. "Does a human chess player--a grandmaster, I mean--ever
look eight moves ahead in a game?"
"Most assuredly he does! In crucial situations, say where there's a
chance of winning at once by trapping the enemy king, he examines
many more moves ahead than that--thirty or forty even. The Machine
is probably programmed to recognize such situations and do something
of the same sort, though we can't be sure from the information World
Business Machines has released. But in most chess positions the
possibilities are so very nearly unlimited that even a grandmaster can
only look a very few moves ahead and must rely on his judgment and
experience and artistry. The equivalent of those in the Machine is the
directions fed into it before it plays a game."
"You mean the programming?"
Public-domain text, read in full here on John Shaqi.
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