After Chub Collins had been put out in the twelfth second of the
first round of a fifteen-round contest, Stubener felt compelled to
speak to Pat.
"Do you know what they're calling you now?" he asked.
Pat shook his head.
"One Punch Glendon."
Pat smiled politely. He was little interested in what he was called. He
had certain work cut out which he must do ere he could win back to
his mountains, and he was phlegmatically doing it, that was all.
"It won't do," his manager continued, with an ominous shake of the
head. "You can't go on putting your men out so quickly. You must give
them more time."
"I'm here to fight, ain't I?" Pat demanded in surprise.
Again Stubener shook his head.
"It's this way, Pat. You've got to be big and generous in the fighting
game. Don't get all the other fighters sore. And it's not fair to
the audience. They want a run for their money. Besides, no one will
fight you. They'll all be scared out. And you can't draw crowds with
ten-second fights. I leave it to you. Would you pay a dollar, or five,
to see a ten-second fight?"
Pat was convinced, and he promised to give future audiences the
requisite run for their money, though he stated that, personally,
he preferred going fishing to witnessing a hundred rounds of fighting.
And still, Pat had got practically nowhere in the game. The local
sports laughed when his name was mentioned. It called to mind funny
fights and Rough-House Kelly's remark about the roof. Nobody knew
how Pat could fight. They had never seen him. Where was his wind,
his stamina, his ability to mix it with rough customers through long
grueling contests? He had demonstrated nothing but the possession of
a lucky punch and a depressing proclivity for flukes.
So it was that his fourth match was arranged with Pete Sosso,
a Portuguese fighter from Butchertown, known only for the amazing
tricks he played in the ring. Pat did not train for the fight. Instead
he made a flying and sorrowful trip to the mountains to bury his
father. Old Pat had known well the condition of his heart, and it
had stopped suddenly on him.
Young Pat arrived back in San Francisco with so close a margin of time
that he changed into his fighting togs directly from his traveling
suit, and even then the audience was kept waiting ten minutes.
"Remember, give him a chance," Stubener cautioned him as he climbed
through the ropes. "Play with him, but do it seriously. Let him go
ten or twelve rounds, then get him."
Pat obeyed instructions, and, though it would have been easy enough
to put Sosso out, so tricky was he that to stand up to him and not
put him out kept his hands full. It was a pretty exhibition, and
the audience was delighted. Sosso's whirlwind attacks, wild feints,
retreats, and rushes, required all Pat's science to protect himself,
and even then he did not escape unscathed.
Public-domain text, read in full here on John Shaqi.
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