Experts do not care to prophesy what will happen, say in the next great
war, if flying machines fight in large numbers. That there will be such
fighting is agreed; but what form it will take, and what damage the
combatants will do each other, are problems time alone can solve. When
the tactics of fighting aircraft are studied there is one point always
to be remembered; and this is, that machines can steer not only to and
fro and from side to side, but can also move up and down; and this
introduces a confusion which does not exist in any other form of war. On
the land, and upon the sea, two machines fighting must move always on
the same plane; but in the air one may rise above the other, or dive
swiftly below it, in addition to the manœuvres possible by wheeling and
circling, and sweeping in suddenly to an attack.
Mr. H. G. Wells, in his novel _The War in the Air_, considers that
aerial battles will develop into a series of duels, fought between
isolated machines. By this he means that, although a squadron of
fighting craft may move into action in regular formation, the speed at
which they are able to fly, and the fact that they can rise or descend,
will soon scatter them in all directions; with the consequence that a
couple of machines, singling each other out for combat, will wheel and
circle away from the other craft and fight their duel alone. Such a
scattered, indecisive form of fighting would undoubtedly take place
to-day were aircraft called to meet in war, and for the reason that the
machines forming a squadron would have no satisfactory means of
communicating with each other. In a fleet of warships, when it fights,
the discipline is perfect, and the signals from the flagship instantly
obeyed. A number of units can in this way be made to fight as one. But
in the air, until wireless telegraphy is applied with greater certainty,
it will be difficult for a commander to guide the movements of his
craft. Flag-signalling would be slow; the flags might not be seen. What
would be needed is some almost instantaneous method of altering a battle
position, or of turning and sweeping suddenly upon an enemy. An ideal
communication, in the delivery of some swift blow, would be by wireless
telephone. Then a Commander, taking up his instrument as he flew high
above the contending craft, could speak an order in an easily-read
code, which would make the vessels of his fleet turn swiftly and
correctly upon any new course.
Public-domain text, read in full here on John Shaqi.
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